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m add min-time-stop duration note for Carbine. Remove note about wpn scaling since it's in the ability card now. |
Gammaton32 (talk | contribs) →Abilities: readded carbine note since it's not obvious that the scaling is based on a burst shot instead of bullet damage |
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| notes = | | notes = | ||
* Carbine is immune to [[Bullet Evasion]]. | * Carbine is immune to [[Bullet Evasion]]. | ||
* Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage). | |||
* Despite scaling with Weapon Damage, it deals [[Spirit Damage]], and thus can trigger spirit items like {{ItemIcon|Mystic Reverb}}, {{ItemIcon|Tankbuster}} or {{ItemIcon|Spirit Burn}}. | * Despite scaling with Weapon Damage, it deals [[Spirit Damage]], and thus can trigger spirit items like {{ItemIcon|Mystic Reverb}}, {{ItemIcon|Tankbuster}} or {{ItemIcon|Spirit Burn}}. | ||
* Like the damage, the duration of Time-Stop for the target also depends on charge time, starting at {{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MinSlowDuration}}s. | * Like the damage, the duration of Time-Stop for the target also depends on charge time, starting at {{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MinSlowDuration}}s. | ||