Paradox: Difference between revisions

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** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine is affected by [[Disarm]].
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].
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