Paradox: Difference between revisions

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Vergir (talk | contribs)
m Add (and remove) some Grenade notes. Add carbine note. Use DataProp in a Time Wall note.
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* Deals 50% damage to objectives.
* Deals 50% damage to objectives.
* Time slow means [[Movement Slow]]. Dashes are not affected.
* "Time slow" here means [[Movement Slow]]. Dashes are not affected.
* Since grenade radius increases by each pulse, increasing its [[Ability Duration|duration]] with items such as {{ItemIcon|Duration Extender}} also increases its maximum radius.
* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
* There is no max stacks limit. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.
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| ability_num = 2
| ability_num = 2
| notes      =
| notes      =
* The move slow for enemies passing through lasts 2s.
* The move slow for enemies passing through lasts {{DataProp|Time Wall|AuraEffectDuration}}s.
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
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* Carbine shot is immune to [[Bullet Evasion]].
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine is affected by [[Disarm]].
* Carbine is affected by [[Disarm]].
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still happens.
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].
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