Paradox: Difference between revisions

Not an item interaction
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** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** Jump height also gets boost, both for ground and air jumps.
** Jump height also gets boost, both for ground and air jumps.
** Heavy melee distance is increased.
** Dash distance seems to be unaffected.
** Dash distance seems to be unaffected.
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
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=== Other interactions ===
=== Other interactions ===
Kinetic Carbine move speed applies to her heavy melee distance increasing the heavy melee distance with the speed boost
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player:
 
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player
* {{ItemIcon|Majestic Leap}} performs the leap quicker.
* {{ItemIcon|Majestic Leap}} performs the leap quicker.
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed.
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed.