Paradox: Difference between revisions

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m Added reload time and bullet velocity values.
Updated ability cards to v2
Line 37: Line 37:
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<tabber>
|-|(1) Pulse Grenade=
|-|(1) Pulse Grenade=
{{Ability card
{{Ability card v2
| name            = Pulse Grenade
| hero_name=Paradox
| description    = Throw a grenade that begins pulsing when it lands. Each pulse applies '''damage, movement slow, and stacking damage amplification''' for Paradox against the victim.
| ability_num=1
| cooldown        = 28s
| range          = 7m
| effect1        = '''Pulse Damage:''' 45 {{ss|0.5}}
| effect2        = '''Pulses:''' 4
| effect3        = '''Damage Amp per stack:''' 5%
| effect4        = '''Pulse Interval:''' 0.8s
| effect5        = '''Amp Duration:''' 8s
| effect6        = '''Movement Slow:''' 30%
| effect7        = '''Slow Duration:''' 2s
| upgrade1        = '''+1''' Pulses
| upgrade2        = '''-7.5s''' Cooldown
| upgrade3        = '''+45''' Pulse Damage
}}
}}
|-|(2) Time Wall=
|-|(2) Time Wall=
{{Ability card
{{Ability card v2
| name            = Time Wall
| hero_name=Paradox
| description    = Create a time warping wall that '''stops time''' for all '''enemy projectiles and bullets''' that touch it. Enemies that touch the wall will take '''damage as a percentage of their max health''' and be briefly slowed.
| ability_num=2
| cooldown        = 37s
| duration        = 7s
| effect1        = '''Charges:''' 1
| effect2        = '''Time Stop Duration:''' 1s
| effect3        = '''Max Health Damage:''' 10%
| effect4        = '''Movement Slow:''' 80%
| effect5        = '''Wall Width:''' 7m
| effect6        = '''Wall Height:''' 3.5m
| upgrade1        = '''+2m Width, +1m Height'''
| upgrade2        = '''+1''' Charges
| upgrade3        = Enemies that touch Time Wall will be '''Silenced''' for '''3s'''
}}
}}
|-|(3) Kinetic Carbine=
|-|(3) Kinetic Carbine=
{{Ability card
{{Ability card v2
| name            = Kinetic Carbine
| hero_name=Paradox
| description    = Start charging your weapon and gain '''increased movement speed''' once it's fully charged. Your next shot will release energy, dealing '''spirit damage''' and applying a '''time stop''' to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time of yourself by pressing [Alt Fire] while an empowered shot is available.
| ability_num=3
| cooldown        = 30s
| effect1        = '''Max Damage Amp:''' +85%
| effect2        = '''Max Stop Duration:''' 0.5s
| effect3        = '''Bonus Speed:''' 25% {{ss|0.1}}
| effect4        = '''Bullet Damage:''' 5
| effect5        = '''Min Damage Amp:''' +25%
| effect6        = '''Full Charge Time:''' 2.5s
| effect7        = '''Min Stop Duration:''' 0.25s
| effect8        = '''Speed Duration:''' 3.5s
| upgrade1        = '''+0.5s''' Max Stop Duration
| upgrade2        = '''-10s''' Cooldown and '''+2s''' Speed Boost Duration
| upgrade3        = '''+50%''' Max Damage Amp
}}
}}
|-|(4) Paradoxical Swap=
|-|(4) Paradoxical Swap=
{{Ability card
{{Ability card v2
| name            = Paradoxical Swap
| hero_name=Paradox
| description    = Fire a projectile that '''swaps your position with the target enemy hero.''' While the effect occurs, you gain '''spirit lifesteal''' and the enemy '''takes damage over time'''.
| ability_num=4
| cooldown        = 48s
| range          = 30m
| effect1        = '''Swap Damage:''' 125 {{ss|0.7}}
| effect2        = '''Spell Lifesteal:''' 100%
| upgrade1        = '''+15m''' Cast Range
| upgrade2        = '''+100''' Swap Damage
| upgrade3        = '''-14s''' Cooldown
}}
}}
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</tabber>