Patron: Difference between revisionsGive feedback
Added info and infobox, plus some trivia I found |
m cleanup |
||
| Line 1: | Line 1: | ||
{{Infobox | {{Infobox unit | ||
|name=Patron | |||
|Image=Patron Icon.png | |||
|max_health=10000 | |||
|health_regen=- | |||
|bullet_resist=0 | |||
|spirit_resist=0 | |||
|dps=440 / 780 | |||
|bullet_damage=- | |||
|attack_range=3000 | |||
|melee_damage=- | |||
|move_speed=- | |||
|sprint_speed=- | |||
|soul_value=500 | |||
|soul_orbs=13}} | |||
The '''{{PAGENAME}}''' is a massive, magical golem and the primary objective in ''Deadlock'' matches. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron. They are spherical, with a golden, mask-like face, and they can magically levitate above the ground. During gameplay, the Patron will comment on player performance, announce any major events, and offer boons that allow players to [[Level|level up]]. | |||
== Overview == | == Overview == | ||
Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|Hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances. | Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|Hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances. | ||