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Defeating the Patron's first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see [[Death#Last Stand Buff|Last Stand Buff]]). | Defeating the Patron's first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see [[Death#Last Stand Buff|Last Stand Buff]]). | ||
The Patron is the only structure that regenerates health out of combat, restoring '''{{NpcData|npc_boss_tier3|ObjectiveRegen|OutOfCombatHealthRegen}} health/s'''. It is also protected by | The Patron is the only structure that regenerates health out of combat, restoring '''{{NpcData|npc_boss_tier3|ObjectiveRegen|OutOfCombatHealthRegen}} health/s'''. It is also protected by [[Backdoor Protection]], which increases this regeneration by '''{{NpcData|npc_boss_tier3|BackdoorProtection|HealthPerSecondRegen}} health/s''' when no enemy Troopers are nearby. | ||
== Weakened Patron == | == Weakened Patron == | ||