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While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. The destruction of these Shrines will allow the Patron to take damage, but will also increase the strength of its attack. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16s. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron. | While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. The destruction of these Shrines will allow the Patron to take damage, but will also increase the strength of its attack. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16s. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron. | ||
Defeating the Patron's first phase shortens the remaining respawn time of any dead players in the defending team by up to 20s (see [[Death# | Defeating the Patron's first phase shortens the remaining respawn time of any dead players in the defending team by up to 20s (see [[Death#Patron Buff]]). | ||
The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby. | The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby. | ||