Patron: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) →Overview: updated |
||
| Line 29: | Line 29: | ||
Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|Hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances. | Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|Hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances. | ||
While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. The destruction of these Shrines will allow the Patron to take damage, but will also increase the strength of its attack. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron. | While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. The destruction of these Shrines will allow the Patron to take damage, but will also increase the strength of its attack. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 12s. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron. | ||
Defeating the Patron's first phase shortens the remaining respawn time of any dead players in the defending team by up to 20s (see [[Death#Last Stand Buff]]). | Defeating the Patron's first phase shortens the remaining respawn time of any dead players in the defending team by up to 20s (see [[Death#Last Stand Buff]]). | ||