Patron: Difference between revisions

added "no souls"
LVL (talk | contribs)
Automated stats
Line 5: Line 5:
| name = Patron
| name = Patron
| Image = Patron Icon.png
| Image = Patron Icon.png
| max_health = 5625
| max_health = {{NpcData|npc_boss_tier3|MaxHealthPhase1}}
| health_regen = {{NpcData|npc_boss_tier3|OutOfCombatHealthRegen}}/s
| bullet_resist = 0
| bullet_resist = 0
| spirit_resist = 0
| spirit_resist = 0
| dps = 440
| dps = {{NpcData|npc_boss_tier3|LaserDPSToPlayers}}
| attack_range = 3000
| attack_range = {{NpcData|npc_boss_tier3|SightRangePlayers}}
| move_speed = 5
| move_speed = 5
| soul_value = 0
| soul_value = 0
Line 24: Line 25:
| name = Weakened Patron
| name = Weakened Patron
| Image = Patron Icon.png
| Image = Patron Icon.png
| max_health = 10125
| max_health = {{NpcData|npc_boss_tier3|MaxHealthPhase2}}
| health_regen = {{NpcData|npc_boss_tier3|OutOfCombatHealthRegen}}/s
| bullet_resist = 0
| bullet_resist = 0
| spirit_resist = 0
| spirit_resist = 0
| dps = 780
| dps = 780
| attack_range = 3000
| attack_range = {{NpcData|npc_boss_tier3|SightRangePlayers}}
| soul_value = 0
| soul_value = 0
| voice_actor = Debra Wilson
| voice_actor = Debra Wilson
Line 50: Line 52:
Defeating the Patron's first phase shortens the remaining respawn time of any dead players in the defending team by up to 20s (see [[Death#Last Stand Buff]]).
Defeating the Patron's first phase shortens the remaining respawn time of any dead players in the defending team by up to 20s (see [[Death#Last Stand Buff]]).


The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.
The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period, restoring '''{{NpcData|npc_boss_tier3|OutOfCombatHealthRegen}} health/s'''. They are also protected by backdoor protection, which increases their health regeneration to '''{{NpcData|npc_boss_tier3|BackdoorHealthRegen}} health/s''' when no enemy Troopers are nearby.


== Weakened Patron ==
=== Health Scaling ===
In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to [[Torment Pulse]] and damages [[Trooper]]s and [[Heroes]] around it. Similar to [[Mid-Boss|Mid Boss]], the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it. The Weakened Patron has more HP than the first phase.  
The Patron's maximum health is not static and increases as the match progresses.
{| class="wikitable"
! Phase
! Max Health Gained per Minute
|-
| Phase 1
| {{NpcData|npc_boss_tier3|HealthGrowthPerMinutePhase1}}
|-
| Phase 2
| {{NpcData|npc_boss_tier3|HealthGrowthPerMinutePhase2}}
|}
 
== Weakened Patron ==
In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to [[Torment Pulse]] and damages [[Trooper]]s and [[Heroes]] around it. Similar to [[Mid-Boss|Mid Boss]], the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it. The Weakened Patron has more HP than the first phase.


== Lore ==
== Lore ==