Patron: Difference between revisions

LVL (talk | contribs)
Added quotes part to normal patron infobox as well
LVL (talk | contribs)
Updated page and stats. Redid some sections. Could use a lookover in case I missed something or made a mistake.
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{{Outdated}}
<div class="infobox" style="float:right; background:var(--background-color-base);"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes-->
<div class="infobox" style="float:right; background:var(--background-color-base);"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes-->
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| attack_range = {{NpcData|npc_boss_tier3|SightRangePlayers|2}}m
| attack_range = {{NpcData|npc_boss_tier3|SightRangePlayers|2}}m
| voice_actor = Debra Wilson
| voice_actor = Debra Wilson
(Archmother)<ref name="DebraWilsonVoice">2024-08-26 - [[Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"[Sapphire Flame] is not Ellen [McLain], it's Debra Wilson"''</ref>
(Archmother)<ref name="DebraWilsonVoice">2024-08-26 - [[Kaori]]; [https://discord.com/channels/1231286446472691825     Deadlock Discord] - ''"[Sapphire Flame] is not Ellen [McLain], it's Debra Wilson"''</ref>
| quotes = '''[[The Hidden King/Quotes]]'''; '''[[The Archmother/Quotes]]'''
| quotes = '''[[The Hidden King/Quotes]]'''; '''[[The Archmother/Quotes]]'''
| information = true
| information = true
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| spirit_resist = {{NpcData|npc_boss_tier3|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}}
| spirit_resist = {{NpcData|npc_boss_tier3|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}}
| bullet_damage = {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|Damage}} + {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|DamageHealthPercent}}% HP
| bullet_damage = {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|Damage}} + {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|DamageHealthPercent}}% HP
| dps = {{NpcData|npc_boss_tier3|Phase2DamagePulseModifier|DamagePerPulse}} (Damage Pulse)
| attack_range = {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|AbilityCastRange|2}}m
| attack_range = {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|AbilityCastRange|2}}m
| voice_actor = Debra Wilson
| voice_actor = Debra Wilson
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{{Quotation|[[Dynamo]]|Who wants to summon an elder god?}}
{{Quotation|[[Dynamo]]|Who wants to summon an elder god?}}
A '''{{PAGENAME}}''' is a deity which takes the form of a large metallic golem. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron, completing the ritual. The Patrons' avatars are spherical, with a golden, mask-like face, and can magically levitate above the ground. During gameplay, the Patrons will comment on player performance, announce any major events, and offer boons that allow players to [[Level|level up]].
A '''{{PAGENAME}}''' is a deity which takes the form of a large extraplanar entity. Each team’s base houses a Patron,[[The Hidden King]] and [[The Archmother]], and victory is secured by defeating the opposing team's Patron, completing the ritual.


The two Patrons are [[The Hidden King]] and [[The Archmother]].
[[The Hidden King]] appears as a shadowy figure with antlers and glowing yellow eyes, bound to a burning wicker man structure. Long, claw-like yellow hands extend from the shadows. His base is a factory filled with large speakers and microphones, and his side of the map features working-class red brick buildings labeled "Downtown". [[The Archmother]] wears a broken mask resembling the head of the Statue of Liberty, her form bound to a crystalline structure. Her base is a museum with a Neoclassic aesthetic, and her side of the map features upper-class white brick buildings labeled "Uptown".
 
During gameplay, the Patrons communicate in third person, commenting on player performance, announcing major events, and offering boons that allow players to [[Level|level up]].


== Overview ==
== Overview ==
Patrons are formidable units found hovering in each team's base. In its first phase, the Patron is completely unkillable until both [[Shrine|Shrines]] are destroyed.
Patrons are formidable units found at the back of each team's base. In its first phase, the Patron is completely unkillable until both [[Shrine|Shrines]] are destroyed.


The Patron defends the Shrines and itself with a large beam attack that deals damage and [[Status Effects#Curse|curses]] any enemy players in its area of effect, initially on the Shrine platform, and then in the Patron's pit once the Patron is vulnerable.
The Patron has two methods of attack in Phase 1:
* '''Laser Beam''': Fires a slow-moving beam dealing '''440 + 5% HP''' damage per second, targeting enemy players and [[Troopers]] and reducing their bullet and spirit resistance by '''{{#expr: abs({{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_1|BulletArmorReduction}})}}%'''. The beam leaves behind burning ground that deals damage over time to those who remain in it.
* '''Shrine Defense''': Creates a large explosion at a Shrine platform after a {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|AbilityCastDelay}}s delay, dealing '''{{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|Damage}} + {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|DamageHealthPercent}}% HP''' damage and [[Status Effects#Curse|cursing]] any enemies caught in the blast, forcing them to retreat or be damaged.


After the first half of its health bar is depleted, the Patron enters its second phase. It becomes invulnerable again for a short period and transforms into an orb in the pit. Once it has finished the transformation, it becomes vulnerable again as a Weakened Patron.
After the first half of its health bar is depleted, the Patron enters its second phase. It becomes invulnerable again for a short period as its shadowy form collapses into its structure. The structure then explodes and reforms into an orb that hovers in the pit. Once the transformation completes, it becomes vulnerable again as a Weakened Patron.


Defeating the Patron's first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see [[Death#Last Stand Buff|Last Stand Buff]]).
Defeating the Patron's first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see [[Death#Last Stand Buff|Last Stand Buff]]).


The Patron is the only structure that regenerates health out of combat, restoring '''{{NpcData|npc_boss_tier3|ObjectiveRegen|OutOfCombatHealthRegen}} health/s'''. It is also protected by backdoor protection, which increases this regeneration by '''{{NpcData|npc_boss_tier3|BackdoorProtection|HealthPerSecondRegen}} health/s''' when no enemy Troopers are nearby.
The Patron is the only structure that regenerates health out of combat, restoring '''{{NpcData|npc_boss_tier3|ObjectiveRegen|OutOfCombatHealthRegen}} health/s'''. It is also protected by backdoor protection, which increases this regeneration by '''{{NpcData|npc_boss_tier3|BackdoorProtection|HealthPerSecondRegen}} health/s''' when no enemy Troopers are nearby.
== Weakened Patron ==
In its second phase, the Patron enters its Weakened form, compressing into a spherical orb that hovers inside the pit of its team's base. The Hidden King's orb appears as a cracked sphere of charred wood and burning debris, with a glowing ember core visible through the fissures, surrounded by jagged wooden spikes. The Archmother's orb appears as a crystalline blue sphere surrounded by jagged rock shards arranged to form a face-like structure, with glowing cyan energy emanating from within.
In this state, it has two attacks:
* '''Damage Pulse''': Constantly emits '''{{NpcData|npc_boss_tier3|Phase2DamagePulseModifier|DamagePerPulse}}''' damage every second to up to '''{{NpcData|npc_boss_tier3|Phase2DamagePulseModifier|MaxTargets}}''' nearby enemies within a '''{{NpcData|npc_boss_tier3|Phase2DamagePulseModifier|Radius|2}}m''' radius.
* '''Pit Explosion''': Unleashes a large expanding wave inside the pit after a {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|AbilityCastDelay}}s delay, dealing '''{{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|Damage}} + {{NpcData|npc_boss_tier3|BoundAbilities|ESlot_Signature_2|DamageHealthPercent}}% HP''' damage and [[Status Effects#Curse|cursing]] enemies, similar to the Shrine Defense attack.
Similar to [[Mid-Boss|Mid Boss]], the Patron is immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it. The Weakened Patron has the same starting HP as the first phase but gains more HP per minute than phase one.
The Weakened Patron has 50% damage resistance when an ally has been in the pit for more than 2s, and 100% damage resistance when two or more allies are in the pit.


=== Health Scaling ===
=== Health Scaling ===
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| {{NpcData|npc_boss_tier3|ObjectiveHealthGrowthPhase2|GrowthPerMinute}}
| {{NpcData|npc_boss_tier3|ObjectiveHealthGrowthPhase2|GrowthPerMinute}}
|}
|}
== Weakened Patron ==
In its second phase, the Patron enters its Weakened form, losing its limbs and hovering inside the pit of its team's base. <!--In this state, it activates a damage pulse ability that deals '''{{#invoke:Abilities|get_ability_prop|citadel_ability_tier3boss_damage_pulse|DamagePerPulse}}''' damage every second to nearby enemies within a '''28m''' radius.--> Similar to [[Mid-Boss|Mid Boss]], the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it. The Weakened Patron has the same starting HP as the first phase but gains more HP per minute than phase one.
The Weakened Patron has 50% damage resistance when an ally is in the pit for more than 2s, and 100% damage resistance when two or more allies are in the pit.


== Lore ==
== Lore ==
The Patrons are [[Outer Planes|extraplanar]]<ref name=":0">{{VoiceLineCite|name=Newscaster|file=newscaster_headline_80.mp3|transcription=The orders of The Amber Hand and Sapphire Flame have long provided safeguards insuring that The Patrons remain on their home plane. But have the people we trusted to be wardens of The Patrons secretly been planning a coup?}}</ref> elder gods<ref>{{VoiceLineCite|name=Vyper|file=Viper_select_01.mp3|transcription=Hahaha, how hard can summoning an elder god be?}}</ref><ref>{{VoiceLineCite|name=Dynamo|file=Dynamo ping pre game 02.mp3|transcription=Who wants to summon an elder god?}}</ref> who petition heroes to participate in a ritual. Each Patron must form a covenant with 6 Heroes in hopes of being summoned to walk amongst them.<ref name=":1">{{VoiceLineCite|name=Amber Hand|file=Patron male match win 05.mp3|transcription=Finally, I can walk amongst you, and give you your reward.}}</ref> In order for the ritual to be completed, the enemy Patron must be destroyed.
The Patrons are [[Outer Planes|extraplanar]]<ref name=":0">{{VoiceLineCite|name=Newscaster|file=newscaster_headline_80.mp3|transcription=The orders of The Amber Hand and Sapphire Flame have long provided safeguards insuring that The Patrons remain on their home plane. But have the people we trusted to be wardens of The Patrons secretly been planning a coup?}}</ref> elder gods<ref>{{VoiceLineCite|name=Vyper|file=Viper_select_01.mp3|transcription=Hahaha, how hard can summoning an elder god be?}}</ref><ref>{{VoiceLineCite|name=Dynamo|file=Dynamo ping pre game 02.mp3|transcription=Who wants to summon an elder god?}}</ref> who petition heroes to participate in a ritual. Each Patron must form a covenant with 6 Heroes in hopes of being summoned to walk amongst them.<ref name=":1">{{VoiceLineCite|name=Amber Hand|file=Patron male match win 05.mp3|transcription=Finally, I can walk amongst you, and give you your reward.}}</ref> In order for the ritual to be completed, the enemy Patron must be destroyed.


Once the ritual is completed, the Patrons can grant one wish to each hero who helped summon them.<ref>[[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] - [https://youtu.be/nn_C9nQ_Ri0?si=HPiD-NYhX4-d35sn&t=1269 Chapter 5B]</ref> However, they have limitations, such as being unable or unwilling to bring [[Grey Talon|Grey Talon's]] deceased family back to life.<ref>{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally orion start 10.mp3|transcription=Even I do not have the power to bring back your family. But I can make the ones responsible pay! Summon me.}}</ref> They also may require a sacrifice in exchange for the wish. The specifics of the Patron's powers and their limitations are unclear.
Once the ritual is completed, the Patrons can grant one wish to each hero who helped summon them.<ref>[[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] - [https://youtu.be/nn_C9nQ_Ri0?si=HPiD-NYhX4-d35sn&t=1269     Chapter 5B]</ref> However, they have limitations, such as being unable or unwilling to bring [[Grey Talon|Grey Talon's]] deceased family back to life.<ref>{{VoiceLineCite|name=Sapphire Flame|file=Patron female ally orion start 10.mp3|transcription=Even I do not have the power to bring back your family. But I can make the ones responsible pay! Summon me.}}</ref> They also may require a sacrifice in exchange for the wish. The specifics of the Patron's powers and their limitations are unclear.


The Patrons have telepathic powers and can read the thoughts and desires of the heroes (with the exception of [[Warden]]<ref>{{VoiceLineCite|name=Amber Hand|file=patron_male_ally_warden_start_01.mp3|transcription=Warden, you are inscrutable.}}</ref><ref>{{VoiceLineCite|name=Amber Hand|file=patron_male_ally_warden_start_03.mp3|transcription=Warden, how long do you think you can hide your heart from me?}}</ref>), as well as communicate with them during the ritual. They use this knowledge to manipulate the heroes to do their bidding.
The Patrons have telepathic powers and can read the thoughts and desires of the heroes (with the exception of [[Warden]]<ref>{{VoiceLineCite|name=Amber Hand|file=patron_male_ally_warden_start_01.mp3|transcription=Warden, you are inscrutable.}}</ref><ref>{{VoiceLineCite|name=Amber Hand|file=patron_male_ally_warden_start_03.mp3|transcription=Warden, how long do you think you can hide your heart from me?}}</ref>), as well as communicate with them during the ritual. They use this knowledge to manipulate the heroes to do their bidding.