Patron: Difference between revisions

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While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.
While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.


Like [[Guardian#Base Guardian|Base Guardians]] and Shrines, Patrons will slowly regenerate health over time after not being damaged for a brief period. It is also protected by backdoor protection, which increases its health regeneration further when no enemy Troopers are nearby.
The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.


Defeating the Patron's first phase does not award any immediate [[Souls]]. However, it will release 13 Soul Orbs that add up to 500 Souls total.
Defeating the Patron's first phase does not award any immediate [[Souls]]. However, it will release 13 Soul Orbs that add up to 500 Souls total.