Patron: Difference between revisions

Jump to navigation Jump to search
LVL (talk | contribs)
Updated hp
LVL (talk | contribs)
Added move speed, removed info about getting souls, and the time it takes to reach pit before second phase.
Line 10: Line 10:
| attack_range = 3000
| attack_range = 3000
| melee_damage = -
| melee_damage = -
| move_speed = -
| move_speed = 2 / 5
| sprint_speed = -
| sprint_speed = -
| soul_value = 500
| soul_value = 0
| soul_orbs = 13
| soul_orbs = 0
| can_move = true
| voice_actor = Debra Wilson (Sapphire)
| voice_actor = Debra Wilson (Sapphire)
| quotes = [[Amber Hand|<span style="color:#FFEFD7>Amber Hand</span>]]; [[Sapphire Flame|<span style="color:#FFEFD7>Sapphire Flame</span>]]
| quotes = [[Amber Hand|<span style="color:#FFEFD7>Amber Hand</span>]]; [[Sapphire Flame|<span style="color:#FFEFD7>Sapphire Flame</span>]]
Line 28: Line 29:
Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|Hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances.
Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|Hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances.


While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. The destruction of these Shrines will allow the Patron to take damage, but will also increase the strength of its attack. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16s. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.
While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. The destruction of these Shrines will allow the Patron to take damage, but will also increase the strength of its attack. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.


Defeating the Patron's first phase shortens the remaining respawn time of any dead players in the defending team by up to 20s (see [[Death#Last Stand Buff]]).
Defeating the Patron's first phase shortens the remaining respawn time of any dead players in the defending team by up to 20s (see [[Death#Last Stand Buff]]).


The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.
The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.
Defeating the Patron's first phase does not award any immediate [[Souls]]. However, it will release 13 Soul Orbs that add up to 500 Souls total.


== Weakened Patron ==
== Weakened Patron ==