Patron: Difference between revisions

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Fixed error and commented out the pulse damage stuff for now so it can be replaced. Manually input laser beam dps for now.
Overview: updated description of Patron attack and transformation
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Patrons are formidable units found hovering in each team's base. In its first phase, the Patron is completely unkillable until both [[Shrine|Shrines]] are destroyed.
Patrons are formidable units found hovering in each team's base. In its first phase, the Patron is completely unkillable until both [[Shrine|Shrines]] are destroyed.


Destroying the Shrines makes the Patron vulnerable to damage, but also empowers its primary attack: a slow-moving beam of energy that deals heavy damage over time. The beam does not lock onto targets, making it possible to dodge.
The Patron defends the Shrines and itself with a large beam attack that deals damage and [[Status Effects#Curse|curses]] any enemy players in its area of effect, initially on the Shrine platform, and then in the Patron's pit once the Patron is vulnerable.


After its health bar is depleted, the Patron enters its second phase. It becomes invulnerable again and moves into a small pit within the base over 12s. Once it has finished travelling, it becomes vulnerable again as a Weakened Patron.
After the first half of its health bar is depleted, the Patron enters its second phase. It becomes invulnerable again for a short period and transforms into an orb in the pit. Once it has finished the transformation, it becomes vulnerable again as a Weakened Patron.


Defeating the Patron's first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see [[Death#Last Stand Buff|Last Stand Buff]]).
Defeating the Patron's first phase shortens the remaining respawn time of any dead players on the defending team by up to 20s (see [[Death#Last Stand Buff|Last Stand Buff]]).