Patron: Difference between revisions

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{{Infobox unit
{{Infobox unit
|name=Patron
| name = Patron
|Image=Patron Icon.png
| Image = Patron Icon.png
|max_health=10000
| max_health = 7500 / 13500
|health_regen=-
| health_regen = -
|bullet_resist=0
| bullet_resist = 0
|spirit_resist=0
| spirit_resist = 0
|dps=440 / 780
| dps = 440 / 780
|bullet_damage=-
| bullet_damage = -
|attack_range=3000
| attack_range = 3000
|melee_damage=-
| melee_damage = -
|move_speed=-
| move_speed = -
|sprint_speed=-
| sprint_speed = -
|soul_value=500
| soul_value = 500
|soul_orbs=13}}
| soul_orbs = 13
}}
{{Quotation|[[Dynamo]]|Who wants to summon an elder god?}}
{{Quotation|[[Dynamo]]|Who wants to summon an elder god?}}
A '''{{PAGENAME}}''' is a deity which takes the form of a large metallic golem. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron, completing the ritual. The Patrons' avatars are spherical, with a golden, mask-like face, and can magically levitate above the ground. During gameplay, the Patrons will comment on player performance, announce any major events, and offer boons that allow players to [[Level|level up]].
A '''{{PAGENAME}}''' is a deity which takes the form of a large metallic golem. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron, completing the ritual. The Patrons' avatars are spherical, with a golden, mask-like face, and can magically levitate above the ground. During gameplay, the Patrons will comment on player performance, announce any major events, and offer boons that allow players to [[Level|level up]].
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Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|Hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances.
Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|Hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances.


While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. The destruction of these Shrines will allow the Patron to take damage, but will also increase the strength of its attack. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16 seconds. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.
While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. The destruction of these Shrines will allow the Patron to take damage, but will also increase the strength of its attack. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16s. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron. The Weakened Patron has more HP than the first phase.
 
Defeating the Patron's first phase shortens the remaining respawn time of any dead players in the defending team by up to 20s (see [[Death#Respawn Time]]).


The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.
The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.