Phantom Strike: Difference between revisions

No edit summary
notable interactions
 
(19 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item/auto|Phantom Strike| sound1 = phantom strike cast 01.mp3 | sound2 = phantom strike hit 01.mp3}}{{Quotation|[[Shopkeeper]]|You're gonna be bouncing around that battlefield like... something that bounces around a battlefield!
|key = Phantom Strike
}}
|has_components=false
{{ItemSummary|{{#var:item_key_or_en}}}}
|has_passive1=false
|has_passive2=false
|has_active1=true
|has_iscomponentof=false
|item_stat1=+{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}}% [[Spirit Resist]]
|item_stat2=+{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
|active1_description={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Description}}
|active1_cooldown={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
|active1_stat1={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowDuration}}s Disarm & Slow Duration
|active1_stat2={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}% Movement Slow (Conditional)
|active1_stat3={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ImpactDamage}}{{ss|1}} Damage
|active1_stat4={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range}}
'''Phantom Strike''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[Vitality]] [[Item]] that provides [[Spirit Resist]] and [[Weapon Damage]] to the purchasing hero.
 
'''Phantom Strike''' has an Active component which, when used, will teleport the hero to a target enemy, dealing damage and applying Slow and Disarm for 3 seconds.
 
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.


== Notes ==
== Notes ==
* Phantom Strike is silenced by {{ItemIcon|Slowing Hex}}.
* When activated, there is a short animation and delay before the hero is teleported.
* When activated, there is a short animation and delay before the hero is teleported.


== Notable Interactions ==
== Notable Interactions ==
 
* If an enemy uses Phantom Strike on {{HeroIcon|Mina}} while she's channeling {{AbilityIcon|Nox Nostra}}, Mina keeps flying for the rest of the channel duration, then drops down under the effect of Phantom Strike.
* {{HeroIcon|Mo & Krill}} benefit from Phantom Strike due to the short range of their {{AbilityIcon|Combo}} ultimate.


== Update history ==
== Update history ==
{{Main|Phantom Strike/Update history|l1=Update history}}
{{Update history}}
{{Update history}}
==Gallery ==
==Gallery ==
<gallery widths=300 heights=250>
<gallery widths=300 heights=250>
Item - Phantom Strike - Active.gif|thumb|[[Infernus]] activating Phantom Strike against an enemy [[Haze]].
Item - Phantom Strike - Active.gif|thumb|[[Infernus]] activating Phantom Strike against an enemy [[Haze]].
</gallery>
</gallery>
== Navigation ==
{{Item Navbox}}
{{Item Navbox}}
[[Category:Active Items]]
[[Category:Active Items]]
[[Category:Items]]