Phantom Strike: Difference between revisionsGive feedback
Updated infobox to be more similar to in game tooltip. |
scaling |
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|active1_stat1= [[Disarm|Disarmed]] Status Effect | |active1_stat1= [[Disarm|Disarmed]] Status Effect | ||
|active1_stat2=-{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}% [[Move Speed]] (Conditional) | |active1_stat2=-{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}% [[Move Speed]] (Conditional) | ||
|active1_stat3={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ImpactDamage}}{{ss|0. | |active1_stat3={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ImpactDamage}}{{ss|0.93}} Damage | ||
|active1_stat4={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range | |active1_stat4={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range | ||
|active1_stat5={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowDuration}}s [[Debuff]] Duration | |active1_stat5={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowDuration}}s [[Debuff]] Duration | ||