Phantom Strike: Difference between revisions

Jump to navigation Jump to search
LVL (talk | contribs)
scaling
m changed DIsarmed to Disarm to match infobox
Line 10: Line 10:
|active1_description={{#invoke:Lang|get_string|upgrade_phantom_strike_desc}}
|active1_description={{#invoke:Lang|get_string|upgrade_phantom_strike_desc}}
|active1_cooldown={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
|active1_cooldown={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
|active1_stat1= [[Disarm|Disarmed]] Status Effect
|active1_stat1= [[Disarm|Disarm]] Status Effect
|active1_stat2=-{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}% [[Move Speed]] (Conditional)
|active1_stat2=-{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}% [[Move Speed]] (Conditional)
|active1_stat3={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ImpactDamage}}{{ss|0.93}} Damage
|active1_stat3={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ImpactDamage}}{{ss|0.93}} Damage