Phantom Strike: Difference between revisions

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LVL (talk | contribs)
Updated infobox to be more similar to in game tooltip.
LVL (talk | contribs)
scaling
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|active1_stat1= [[Disarm|Disarmed]] Status Effect
|active1_stat1= [[Disarm|Disarmed]] Status Effect
|active1_stat2=-{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}% [[Move Speed]] (Conditional)
|active1_stat2=-{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}% [[Move Speed]] (Conditional)
|active1_stat3={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ImpactDamage}}{{ss|0.09}} Damage
|active1_stat3={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ImpactDamage}}{{ss|0.93}} Damage
|active1_stat4={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range
|active1_stat4={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range
|active1_stat5={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowDuration}}s [[Debuff]] Duration
|active1_stat5={{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowDuration}}s [[Debuff]] Duration