Plated Armor: Difference between revisions

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== Interactions ==
== Interactions ==
* {{ItemIcon|Ricochet}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor.
* {{ItemIcon|Siphon Bullets}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Even when blocked, Siphon Bullets will still go on cooldown.
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Stalker}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Will not go on cooldown when blocked.
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup is blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Haze}} {{AbilityIcon|Fixation}}: Stack buildup blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Mina}} {{AbilityIcon|Love Bites}}: Buildup and spirit damage on bullet hits are blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}}: Buildup blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{HeroIcon|Seven}} {{AbilityIcon|Power Surge}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked.
* {{HeroIcon|Holliday}} {{AbilityIcon|Crackshot}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Cooldown is not applied when blocked.
* {{ItemIcon|Graves}} {{AbilityIcon|Essence Theft}}: Blocked by both '''Deflection''' and ''On-Hit Prevention.''
* {{ItemIcon|Point Blank}}: Slowing debuff blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{ItemIcon|Lucky Shot}}: Blocked by '''Deflection'''.
* {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}}: Buildup blocked by '''Deflection'''.
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by ''On-Hit Prevention''. Always go on cooldown, even when blocked.
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}: Always applied.
* {{ItemIcon|Mercurial Magnum}}: Always applied.
* {{ItemIcon|Hollow Point}}: Always applied.
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}: Always applied.
* {{ItemIcon|Split Shot}}: Blocked by '''Deflection'''.
* {{ItemIcon|Escalating Resilience}}: Always applied.
* {{ItemIcon|Mystic Shot}}: Always applied.
* {{ItemIcon|Restorative Shot}}: Always applied.
* {{ItemIcon|Burst Fire}}: Always applied.
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}}: Always applied.
* {{HeroIcon|Paradox}} {{AbilityIcon|Kinetic Carbine}}: Always applied.
* {{HeroIcon|Grey Talon}} {{AbilityIcon|Rain of Arrows}}: '''Deflection''' and ''On-Hit Prevention'' triggers at once for all arrows. All arrows are deflected as though they are a single shot.
* '''Scatter/Multishot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): '''Deflection''' and ''On-Hit Prevention'' triggers at once for all pellets. All pellets are deflected as though they are a single shot.
* '''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually.
* {{HeroIcon|Paige}} - [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.


*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.
=== Weapons ===
Blocked by both Deflection and On-Hit Prevention:


<small>Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor</small>
*'''Spreadshot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot.
*'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet.
* {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
* {{HeroIcon|Graves}}: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.
* {{HeroIcon|Paige}}: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
 
=== Abilities ===
 
Effects blocked by both Deflection and On-Hit Prevention:
 
{{AbilityTable|platedarmor|compact=true}}
 
Effects that are not blocked:
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow.
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}}
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}
* {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage.
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}}
* {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected.
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage.
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage.
 
=== Items ===
Effects blocked by both Deflection and On-Hit Prevention:
 
*{{ItemIcon|Point Blank}}: Slowing debuff
*{{ItemIcon|Ricochet}}: When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
* {{ItemIcon|Siphon Bullets}}: Even when blocked, Siphon Bullets will still go on cooldown.
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}
* {{ItemIcon|Stalker}}: Will not go on cooldown when blocked.
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup
 
 
Effects partially blocked:
 
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked.
* {{ItemIcon|Lucky Shot}}: Blocked by Deflection.
* {{ItemIcon|Split Shot}}: Blocked by Deflection.
 
 
Effects that are not blocked:
 
* {{ItemIcon|Armor Piercing Rounds}} counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated Armor may still block bullets when Armor Piercing Rounds does not trigger.
* {{ItemIcon|Burst Fire}}
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}
* {{ItemIcon|Escalating Resilience}}
* {{ItemIcon|Hollow Point}}
* {{ItemIcon|Mercurial Magnum}}
* {{ItemIcon|Mystic Shot}}
* {{ItemIcon|Restorative Shot}}
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
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