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{{Infobox item/auto|Plated Armor}} | {{Infobox item/auto|Plated Armor}} | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
==Notes== | ==Notes== | ||
The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor. | * The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor. | ||
* If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability. | |||
== Interactions == | == Interactions == | ||
Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor. | |||
=== Weapons === | |||
Blocked by both Deflection and On-Hit Prevention: | |||
*'''Spreadshot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot. | |||
*'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet. | |||
* {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets. | |||
* {{HeroIcon|Graves}}: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies. | |||
* {{HeroIcon|Paige}}: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction. | |||
=== Abilities === | |||
Effects blocked by both Deflection and On-Hit Prevention: | |||
{{AbilityTable|platedarmor|compact=true}} | |||
Effects that are not blocked: | |||
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow. | |||
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}} | |||
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}} | |||
* {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage. | |||
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}} | |||
* {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected. | |||
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage. | |||
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage. | |||
=== Items === | |||
Effects blocked by both Deflection and On-Hit Prevention: | |||
*{{ItemIcon|Point Blank}}: Slowing debuff | |||
*{{ItemIcon|Ricochet}}: When blocked, the bullet will never chain, or will be prevented from chaining to any more targets. | |||
* {{ItemIcon|Siphon Bullets}}: Even when blocked, Siphon Bullets will still go on cooldown. | |||
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}} | |||
* {{ItemIcon|Stalker}}: Will not go on cooldown when blocked. | |||
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup | |||
Effects partially blocked: | |||
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked. | |||
* {{ItemIcon|Lucky Shot}}: Blocked by Deflection. | |||
* {{ItemIcon|Split Shot}}: Blocked by Deflection. | |||
Effects that are not blocked: | |||
* {{ItemIcon|Armor Piercing Rounds}} counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated Armor may still block bullets when Armor Piercing Rounds does not trigger. | |||
* {{ItemIcon|Burst Fire}} | |||
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}} | |||
* {{ItemIcon|Escalating Resilience}} | |||
* {{ItemIcon|Hollow Point}} | |||
* {{ItemIcon|Mercurial Magnum}} | |||
* {{ItemIcon|Mystic Shot}} | |||
* {{ItemIcon|Restorative Shot}} | |||
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||