Plated Armor: Difference between revisions

updated on hit prevention percent for new patch (60 -> 50)
Interactions: too many commas
 
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{{Infobox item/auto|Plated Armor}}
{{Infobox item
| item_name = Plated Armor
| has_components = false
| has_passive1 = true
| has_passive2 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof2 = false
| has_iscomponentof3 =
| item_stat1 = +100 Bonus Health
| passive1_description = Gain a chance to either deflect incoming bullets, preventing all '''weapon damage''' or prevent all '''on-hit effects''' from bullets.
| passive1_stat1 = 30% Deflection Percent
| passive1_stat2 = 50% On-Hit Prevention Percent
}}


'''Plated Armor''' is a Tier 4 Vitality [[Items|Item]].
{{ItemSummary|{{#var:item_key_or_en}}}}
 
==Notes==
* The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor.
* If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.
 
== Interactions ==
Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor.
 
=== Weapons ===
Blocked by both Deflection and On-Hit Prevention:
 
*'''Spreadshot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot.
*'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet.
* {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
* {{HeroIcon|Graves}}: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.
* {{HeroIcon|Paige}}: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
 
=== Abilities ===
 
Effects blocked by both Deflection and On-Hit Prevention:
 
{{AbilityTable|platedarmor|compact=true}}
 
Effects that are not blocked:
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow.
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}}
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}}
* {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage.
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}}
* {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected.
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage.
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage.
 
=== Items ===
Effects blocked by both Deflection and On-Hit Prevention:
 
*{{ItemIcon|Point Blank}}: Slowing debuff
*{{ItemIcon|Ricochet}}: When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
* {{ItemIcon|Siphon Bullets}}: Even when blocked, Siphon Bullets will still go on cooldown.
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}}
* {{ItemIcon|Stalker}}: Will not go on cooldown when blocked.
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup
 
 
Effects partially blocked:
 
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked.
* {{ItemIcon|Lucky Shot}}: Blocked by Deflection.
* {{ItemIcon|Split Shot}}: Blocked by Deflection.
 
 
Effects that are not blocked:
 
* {{ItemIcon|Armor Piercing Rounds}} counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated Armor may still block bullets when Armor Piercing Rounds does not trigger.
* {{ItemIcon|Burst Fire}}
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}}
* {{ItemIcon|Escalating Resilience}}
* {{ItemIcon|Hollow Point}}
* {{ItemIcon|Mercurial Magnum}}
* {{ItemIcon|Mystic Shot}}
* {{ItemIcon|Restorative Shot}}
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}}


== Update history ==
== Update history ==
{{Main|Plated Armor/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}