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Recorded results from testing plated armor against various items and abilities. Results are listed, but could be better categorized based on whether or not the are effected by Deflection or On-Hit Prevention |
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{{Infobox item | {{Infobox item/auto|Plated Armor}} | ||
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{{ItemSummary|{{#var:item_key_or_en}}}} | |||
==Notes== | |||
* The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor. | |||
* If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability. | |||
== Interactions == | == Interactions == | ||
Note: Anything missing from this list has not been tested, and therefore may or may not be affected by Plated Armor. | |||
=== Weapons === | |||
Blocked by both Deflection and On-Hit Prevention: | |||
*'''Spreadshot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): Triggers at once for all pellets. All pellets are deflected as though they are a single shot. | |||
*'''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Applied per bullet. | |||
* {{HeroIcon|Celeste}}: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets. | |||
* {{HeroIcon|Graves}}: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies. | |||
* {{HeroIcon|Paige}}: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction. | |||
=== Abilities === | |||
Effects blocked by both Deflection and On-Hit Prevention: | |||
{{AbilityTable|platedarmor|compact=true}} | |||
Effects that are not blocked: | |||
* {{HeroIcon|Grey Talon}} - {{AbilityIcon|Rain of Arrows}} triggers at once for all arrows. On-hit prevention does not affect bonus damage or T1 slow. | |||
* {{HeroIcon|Mirage}} - {{AbilityIcon|Djinn's Mark}} | |||
* {{HeroIcon|Paradox}} - {{AbilityIcon|Kinetic Carbine}} | |||
* {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage. | |||
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}} | |||
* {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected. | |||
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage. | |||
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage. | |||
=== Items === | |||
Effects blocked by both Deflection and On-Hit Prevention: | |||
*{{ItemIcon|Point Blank}}: Slowing debuff | |||
*{{ItemIcon|Ricochet}}: When blocked, the bullet will never chain, or will be prevented from chaining to any more targets. | |||
* {{ItemIcon|Siphon Bullets}}: Even when blocked, Siphon Bullets will still go on cooldown. | |||
* {{ItemIcon|Spirit Shredder Bullets}} / {{ItemIcon|Spirit Rend}} | |||
* {{ItemIcon|Stalker}}: Will not go on cooldown when blocked. | |||
* {{ItemIcon|Slowing Bullets}} / {{ItemIcon|Toxic Bullets}} / {{ItemIcon|Silencer}} / {{ItemIcon|Inhibitor}} / {{ItemIcon|Spiritual Overflow}}: Buildup | |||
Effects partially blocked: | |||
* {{ItemIcon|Headshot Booster}} / {{ItemIcon|Headhunter}}: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked. | |||
* {{ItemIcon|Lucky Shot}}: Blocked by Deflection. | |||
* {{ItemIcon|Split Shot}}: Blocked by Deflection. | |||
Effects that are not blocked: | |||
* {{ItemIcon|Armor Piercing Rounds}} counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated Armor may still block bullets when Armor Piercing Rounds does not trigger. | |||
* {{ItemIcon|Burst Fire}} | |||
* {{ItemIcon|Crippling Headshot}} / {{ItemIcon|Weakening Headshot}} | |||
* {{ItemIcon|Escalating Resilience}} | |||
* {{ItemIcon|Hollow Point}} | |||
* {{ItemIcon|Mercurial Magnum}} | |||
* {{ItemIcon|Mystic Shot}} | |||
* {{ItemIcon|Restorative Shot}} | |||
* {{ItemIcon|Tesla Bullets}} / {{ItemIcon|Capacitor}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||