Plated Armor: Difference between revisions

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m bot edit made with jswikibot:: replace == Navigation == {{Item Navbox}} with == Navigation == {{Item Navbox}}
Updated with most, if not all, missing on-hit effects, based on testing.
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* '''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually.
* '''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually.
* {{HeroIcon|Paige}} - [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
* {{HeroIcon|Paige}} - [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
* {{HeroIcon|Celeste}} - [[Paige|Carny Life]]: When deflected, an extra projectile is created. The original projectile can ricochet, as normal, and a new projectile is shot out in a random direction. The new projectile also ricochets.
* {{HeroIcon|Graves}} - [[Graves|The Teacher]]: When deflected, it does not ricochet, although a visual bug might appear where a bullet projectile is created. This bullet cannot hit enemies.
* {{HeroIcon|Venator}} - {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|GutShot}} deal weapon damage but cannot be deflected, {{AbilityIcon|Ira Domini}}'s Weapon damage can be deflected, but not the pure damage.
* {{HeroIcon|Silver}} - {{AbilityIcon|Slam Fire}} bonus current health damage: Always applied.
* {{HeroIcon|Billy}} - {{AbilityIcon|Blasted}} bonus bullet damage amp: Blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{HeroIcon|Celeste}} - {{AbilityIcon|Light Eater}} on-hit spirit damage: Blocked by both '''Deflection''' and ''On-Hit Prevention''.
* {{HeroIcon|Sinclair}} - {{AbilityIcon|Spectral Assistant}}: Always applied.
* {{HeroIcon|Vindicta}} - {{AbilityIcon|Flight}} on-hit spirit damage: Always applied.
* {{HeroIcon|Wraith}} - {{AbilityIcon|Full Auto}} on-hit spirit damage: Always applied.


*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.
*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.