Plated Armor: Difference between revisionsGive feedback
Recorded results from testing plated armor against various items and abilities. Results are listed, but could be better categorized based on whether or not the are effected by Deflection or On-Hit Prevention |
Steveneven3 (talk | contribs) Some more adjustments based on further testing, minor sentence restructures, and removed vindicta assasinate and kelvin beam as they are not bullets and have nothing to do with bullet on hit or plated armor, reformatted using icons, added info about APR |
||
| Line 14: | Line 14: | ||
== Interactions == | == Interactions == | ||
* | * {{ItemIcon|Ricochet}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets. | ||
* | * {{ItemIcon|Siphon Bullets}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Even when blocked, Siphon Bullets will still go on cooldown. | ||
* | * {{ItemIcon|Spirit Shredder Bullets}}/{{ItemIcon|Spirit Rend}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. | ||
* | * {{ItemIcon|Backstabber}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Will not go on cooldown when blocked. | ||
* | * {{ItemIcon|Slowing Bullets}}/[[Toxic Bullets]]/[[Silencer]]/[[Inhibitor]]/[[Spiritual Overflow]]: Buildup is blocked by both '''Deflection''' and ''On-Hit Prevention''. | ||
* | * {{ItemIcon|Haze}} {{AbilityIcon|Fixation}}: Stack buildup blocked by both '''Deflection''' and ''On-Hit Prevention''. | ||
* | * {{ItemIcon|Mina}} {{AbilityIcon|Love Bites}}: Buildup and spirit damage on bullet hits are blocked by both '''Deflection''' and ''On-Hit Prevention''. | ||
* | * {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}}: Buildup blocked by both '''Deflection''' and ''On-Hit Prevention''. | ||
* | * {{HeroIcon|Seven}} {{AbilityIcon|Power Surge}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked. | ||
* | * {{HeroIcon|Holliday}} {{AbilityIcon|Crackshot}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Cooldown is not applied when blocked. | ||
* | * {{ItemIcon|Point Blank}}: Slowing debuff blocked by both '''Deflection''' and ''On-Hit Prevention''. | ||
* | * {{ItemIcon|Lucky Shot}}: Blocked by '''Deflection'''. | ||
* | * {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}}: Buildup blocked by '''Deflection'''. | ||
* | * {{ItemIcon|Headshot Booster}}/{{ItemIcon|Headhunter}}: Blocked by ''On-Hit Prevention''. Always go on cooldown, even when blocked. | ||
* | * {{ItemIcon|Tesla Bullets}}/{{ItemIcon|Capacitor}}: Always applied. | ||
* | * {{ItemIcon|Mercurial Magnum}}: Always applied. | ||
* | * {{ItemIcon|Hollow Point}}: Always applied. | ||
* | * {{ItemIcon|Crippling Headshot}}/{{ItemIcon|Weakening Headshot}}: Always applied. | ||
* | * {{ItemIcon|Split Shot}}: Blocked by '''Deflection'''. | ||
* | * {{ItemIcon|Escalating Resilience}}: Always applied. | ||
* | * {{ItemIcon|Mystic Shot}}: Always applied. | ||
* | * {{ItemIcon|Restorative Shot}}: Always applied. | ||
* | * {{ItemIcon|Burst Fire}}: Always applied. | ||
* | * {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}}: Always applied. | ||
* | * {{HeroIcon|Paradox}} {{AbilityIcon|Kinetic Carbine}}: Always applied. | ||
* | * {{HeroIcon|Grey Talon}} {{AbilityIcon|Rain of Arrows}}: '''Deflection''' and ''On-Hit Prevention'' triggers at once for all arrows. All arrows are deflected as though they are a single shot. | ||
* Scatter/Multishot weapons ([[Drifter|Crimson Grasp]], [[Abrams|Case Closed]], [[Calico|Sweetest Lie]], [[Yamato|Sister's Lament]], [[Mo & Krill|Yellow Canary]], [[Pocket|The Black Sheep]], [[Shiv|Busted Flush]]): '''Deflection''' and ''On-Hit Prevention'' triggers at once all pellets. All pellets are deflected as though they are a single shot. | |||
* Scatter weapons ([[Drifter|Crimson Grasp]], [[Abrams|Case Closed]], [[Calico|Sweetest Lie]], [[Yamato|Sister's Lament]], [[Mo & Krill|Yellow Canary]], [[Pocket|The Black Sheep]], [[Shiv|Busted Flush]]): '''Deflection''' and ''On-Hit Prevention'' | |||
* Burst weapons ([[Lash|Tale of The Tape]], [[Paradox|Trade Secret]], [[Seven|Cold Calculus]], [[Sinclair|The Prestige]]): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually. | * Burst weapons ([[Lash|Tale of The Tape]], [[Paradox|Trade Secret]], [[Seven|Cold Calculus]], [[Sinclair|The Prestige]]): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually. | ||
* [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction. | * [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction. | ||
*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger. | |||
<small>Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor</small> | <small>Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor</small> | ||