Plated Armor: Difference between revisions

created initial page
 
updated on hit prevention percent for new patch (60 -> 50)
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| has_iscomponentof = false
| has_iscomponentof = false
| has_iscomponentof2 = false
| has_iscomponentof2 = false
| has_iscomponentof3 =
| item_stat1 = +100 Bonus Health
| item_stat1 = +100 Bonus Health
| passive1_description = Gain a chance to either deflect incoming bullets, preventing all '''weapon damage''' or prevent all '''on-hit effects''' from bullets.
| passive1_description = Gain a chance to either deflect incoming bullets, preventing all '''weapon damage''' or prevent all '''on-hit effects''' from bullets.
| passive1_stat1 = 30% Deflection Percent
| passive1_stat1 = 30% Deflection Percent
| passive1_stat2 = 60% On-Hit Prevention Percent
| passive1_stat2 = 50% On-Hit Prevention Percent
}}
}}