Plated Armor: Difference between revisions

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More restructuring with icons for better visibility
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* {{HeroIcon|Paradox}} {{AbilityIcon|Kinetic Carbine}}: Always applied.
* {{HeroIcon|Paradox}} {{AbilityIcon|Kinetic Carbine}}: Always applied.
* {{HeroIcon|Grey Talon}} {{AbilityIcon|Rain of Arrows}}: '''Deflection''' and ''On-Hit Prevention'' triggers at once for all arrows. All arrows are deflected as though they are a single shot.
* {{HeroIcon|Grey Talon}} {{AbilityIcon|Rain of Arrows}}: '''Deflection''' and ''On-Hit Prevention'' triggers at once for all arrows. All arrows are deflected as though they are a single shot.
* Scatter/Multishot weapons ([[Drifter|Crimson Grasp]], [[Abrams|Case Closed]], [[Calico|Sweetest Lie]], [[Yamato|Sister's Lament]], [[Mo & Krill|Yellow Canary]], [[Pocket|The Black Sheep]], [[Shiv|Busted Flush]]): '''Deflection''' and ''On-Hit Prevention'' triggers at once all pellets. All pellets are deflected as though they are a single shot.
* '''Scatter/Multishot''' weapons ({{HeroIcon|Drifter|icon-only}} {{HeroIcon|Abrams|icon-only}} {{HeroIcon|Calico|icon-only}} {{HeroIcon|Yamato|icon-only}} {{HeroIcon|Mo & Krill|icon-only}} {{HeroIcon|Pocket|icon-only}} {{HeroIcon|Shiv|icon-only}}): '''Deflection''' and ''On-Hit Prevention'' triggers at once all pellets. All pellets are deflected as though they are a single shot.
* Burst weapons ([[Lash|Tale of The Tape]], [[Paradox|Trade Secret]], [[Seven|Cold Calculus]], [[Sinclair|The Prestige]]): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually.
* '''Burst''' weapons ({{HeroIcon|Lash|icon-only}} {{HeroIcon|Paradox|icon-only}} {{HeroIcon|Seven|icon-only}} {{HeroIcon|Sinclair|icon-only}}): Each bullet has '''Deflection''' and ''On-Hit Prevention'' applied individually.
* [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
* {{HeroIcon|Paige}} - [[Paige|Chapter's End]]: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.


*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.
*{{ItemIcon|Armor Piercing Rounds}} counters {{ItemIcon|Plated Armor}}, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.