Plated Armor: Difference between revisions

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Bot: Remove inline div wrapper from infoboxes (styling moved to common.css)
Bot: Replace tabber with {{Infobox item/auto}}
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<tabber>
{{Infobox item/auto|Plated Armor}}
Default=
{{Infobox item
| item_name            = Plated Armor
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_deflecting_armor_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|DeflectionPercent}} Deflection Chance
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|BulletProcDeflectionPercent}} On-Hit Prevention Chance
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Plated Armor
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_deflecting_armor_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DeflectionPercent|prefix=|suffix=|noicon=true}} Deflection Chance
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletProcDeflectionPercent|prefix=|suffix=|noicon=true}} On-Hit Prevention Chance
}}
</tabber>


'''Plated Armor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]]. Its passive provides a chance for a bullet fired at the user to deflect, avoiding all damage, and a chance to prevent on-hit [[Status Effects|effects]] from bullets. If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.
'''Plated Armor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]]. Its passive provides a chance for a bullet fired at the user to deflect, avoiding all damage, and a chance to prevent on-hit [[Status Effects|effects]] from bullets. If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.