Plated Armor: Difference between revisionsGive feedback
Bot: Replace tabber with {{Infobox item/auto}} |
TheMilkMan (talk | contribs) Updated to use ItemSummary as body text. Moved notes to a Notes section. |
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{{Infobox item/auto|Plated Armor}} | {{Infobox item/auto|Plated Armor}} | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
==Notes== | ==Notes== | ||
The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor. | * The chance for '''Deflection''' and ''On-hit Prevention'' is rolled individually, although '''Deflection''' will prevent most effects that ''On-hit prevention'' does. They can both trigger at the same time. This is most evident when testing {{ItemIcon|Headhunter}} against Plated Armor. | ||
* If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability. | |||
== Interactions == | == Interactions == | ||
* {{ItemIcon|Ricochet}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets. | * {{ItemIcon|Ricochet}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets. | ||
* {{ItemIcon|Siphon Bullets}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Even when blocked, Siphon Bullets will still go on cooldown. | * {{ItemIcon|Siphon Bullets}}: Blocked by both '''Deflection''' and ''On-Hit Prevention''. Even when blocked, Siphon Bullets will still go on cooldown. | ||