Pocket/Sounds: Difference between revisions

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{{HeroTabs}}
List of sound effects for '''Pocket.'''
List of sound effects for '''Pocket.'''


== Weapon ==
== Weapon ==
'''Audio plays when Pocket is reloading'''
{| class="wikitable"
|Reload Start
|[[File:Reload start.mp3]]
|}
{| class="wikitable"
|Flip 01
|[[File:Reload flip 01.mp3]]
|-
|Flip 02
|[[File:Reload flip 02.mp3]]
|-
|Flip 03
|[[File:Reload flip 03.mp3]]
|-
|Flip 04
|[[File:Reload flip 04.mp3]]
|}
{| class="wikitable"
| colspan="2" |Reload End
| colspan="2" |[[File:Reload end.mp3]]
|}
'''Audio plays when Pocket is firing their weapon'''
{| class="wikitable"
|Weapon Fire 01
|[[File:Pocket weapon fire 01.mp3]]
|-
|Weapon Fire 02
|[[File:Pocket weapon fire 02.mp3]]
|-
|Weapon Fire 03
|[[File:Pocket weapon fire 03.mp3]]
|-
|Weapon Fire 04
|[[File:Pocket weapon fire 04.mp3]]
|-
|Weapon Fire 05
|[[File:Pocket weapon fire 05.mp3]]
|-
|Weapon Fire 06
|[[File:Pocket weapon fire 06.mp3]]
|}


== Movement ==
== Movement ==
'''Pocket's movement consists of 2 sounds that play simultaneously'''
{| class="wikitable"
|Footstep 01
|[[File:Pocket footstep 01.mp3]]
|-
|Footstep 02
|[[File:Pocket footstep 02.mp3]]
|-
|Footstep 03
|[[File:Pocket footstep 03.mp3]]
|-
|Footstep 04
|[[File:Pocket footstep 04.mp3]]
|-
|Footstep 05
|[[File:Pocket footstep 05.mp3]]
|-
|Footstep 06
|[[File:Pocket footstep 06.mp3]]
|-
|Footstep 07
|[[File:Pocket footstep 07.mp3]]
|-
|Footstep 08
|[[File:Pocket footstep 08.mp3]]
|-
|Footstep 09
|[[File:Pocket footstep 09.mp3]]
|-
|Footstep 10
|[[File:Pocket footstep 10.mp3]]
|-
|Footstep 11
|[[File:Pocket footstep 11.mp3]]
|-
|Footstep 12
|[[File:Pocket footstep 12.mp3]]
|-
|Footstep 13
|[[File:Pocket footstep 13.mp3]]
|-
|Footstep 14
|[[File:Pocket footstep 14.mp3]]
|-
|Footstep 15
|[[File:Pocket footstep 15.mp3]]
|}
{| class="wikitable"
|Foley 01
|[[File:Pocket movement foley short 01.mp3]]
|-
|Foley 02
|[[File:Pocket movement foley short 02.mp3]]
|-
|Foley 03
|[[File:Pocket movement foley short 03.mp3]]
|-
|Foley 04
|[[File:Pocket movement foley short 04.mp3]]
|-
|Foley 05
|[[File:Pocket movement foley short 05.mp3]]
|-
|Foley 06
|[[File:Pocket movement foley short 06.mp3]]
|-
|Foley 07
|[[File:Pocket movement foley short 07.mp3]]
|-
|Foley 08
|[[File:Pocket movement foley short 08.mp3]]
|-
|Foley 09
|[[File:Pocket movement foley short 09.mp3]]
|-
|Foley 10
|[[File:Pocket movement foley short 10.mp3]]
|-
|Foley 11
|[[File:Pocket movement foley short 11.mp3]]
|-
|Foley 12
|[[File:Pocket movement foley short 12.mp3]]
|-
|Foley 13
|[[File:Pocket movement foley short 13.mp3]]
|-
|Foley 14
|[[File:Pocket movement foley short 14.mp3]]
|}
'''Occasionally, a frog sound will play'''
{| class="wikitable"
|Frog 01
|[[File:Pocket footstep frog 01.mp3]]
|-
|Frog 02
|[[File:Pocket footstep frog 02.mp3]]
|-
|Frog 03
|[[File:Pocket footstep frog 03.mp3]]
|-
|Frog 04
|[[File:Pocket footstep frog 04.mp3]]
|-
|Frog 05
|[[File:Pocket footstep frog 05.mp3]]
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Barrage}} ===
=== {{AbilityIcon|Barrage}} ===
Audio plays on Pocket when casting the spell
'''Audio plays on Pocket when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Pocket a1 barrage cast start.mp3]]
|[[File:Pocket a1 barrage cast start.mp3]]
|}
|}
An audio plays on each barrage shot
'''An audio plays on each barrage shot'''
{| class="wikitable"
{| class="wikitable"
|Shot 01
|Shot 01
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|}
|}


=== {{AbilityIcon|Flying Cloak}} ===  
=== {{AbilityIcon|Flying Cloak}} ===
=== {{AbilityIcon|Enchanter's Satchel}} ===  
'''Audio loops on the flying cape'''
{| class="wikitable"
|Loop
|[[File:Pocket a2 cloak lp.mp3]]
|}
'''A countdown plays when the cape is about to disappear'''
{| class="wikitable"
|Timer
|[[File:Pocket a2 cloak timer.mp3]]
|}
'''An audio plays if Pocket warps to the cape'''
{| class="wikitable"
|Warp
|[[File:Pocket a2 cloak warp.mp3]]
|}
'''If the cape runs out, an audio will play'''
{| class="wikitable"
|End
|[[File:Pocket a2 cloak end.mp3]]
|}
 
=== {{AbilityIcon|Enchanter's Satchel}} ===
'''Audio plays on Pocket when casting the spell'''
{| class="wikitable"
|Start
|[[File:Pocket a3 pulse cast start.mp3]]
|}
'''While Pocket is inside their case, an audio plays'''
{| class="wikitable"
|Delay
|[[File:Pocket a3 pulse delay.mp3]]
|}
'''Audio plays when the spell ends'''
{| class="wikitable"
| colspan="2" |Explosion
| colspan="2" |[[File:Pocket a3 pulse explode.mp3]]
|}
 
=== {{AbilityIcon|Affliction}} ===
=== {{AbilityIcon|Affliction}} ===
'''Audio plays on Pocket when casting the spell'''
{| class="wikitable"
|Full
|[[File:Pocket a4 affliction full.mp3]]
|}
'''If the spell hits an enemy, an audio plays on them throughout the duration of the debuff'''
{| class="wikitable"
|Debuff
|[[File:Pocket a4 affliction debuff.mp3]]
|}
== Emotes ==
'''''Pocket's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Synth effort general 01.mp3]]
|-
|Effort 02
|[[File:Synth effort general 02.mp3]]
|-
|Effort 03
|[[File:Synth effort general 03.mp3]]
|-
|Effort 04
|[[File:Synth effort general 04.mp3]]
|-
|Effort 05
|[[File:Synth effort general 05.mp3]]
|-
|Effort 06
|[[File:Synth effort general 06.mp3]]
|-
|Effort 07
|[[File:Synth effort general 07.mp3]]
|-
|Effort 08
|[[File:Synth effort general 08.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Synth effort dash 01.mp3]]
|-
|Dash 02
|[[File:Synth effort dash 02.mp3]]
|-
|Dash 03
|[[File:Synth effort dash 03.mp3]]
|-
|Dash 04
|[[File:Synth effort dash 04.mp3]]
|-
|Dash 05
|[[File:Synth effort dash 05.mp3]]
|-
|Dash 06
|[[File:Synth effort dash 06.mp3]]
|-
|Dash 07
|[[File:Synth effort dash 07.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Synth effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Synth effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Synth effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Synth effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Synth effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Synth effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Synth effort melee small 07.mp3]]
|-
|Light Melee 08
|[[File:Synth effort melee small 08.mp3]]
|-
|Light Melee 09
|[[File:Synth effort melee small 09.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Synth effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Synth effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Synth effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Synth effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Synth effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Synth effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Synth effort melee big 07.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Synth pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Synth pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Synth pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Synth pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Synth pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Synth pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Synth pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Synth pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Synth pain small 09.mp3]]
|-
|Small Pain 10
|[[File:Synth pain small 10.mp3]]
|-
|Small Pain 11
|[[File:Synth pain small 11.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Synth pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Synth pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Synth pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Synth pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Synth pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Synth pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Synth pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Synth pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Synth pain big 09.mp3]]
|-
|Big Pain 10
|[[File:Synth pain big 10.mp3]]
|}
'''Audio plays when''' '''Pocket is killed.'''
{| class="wikitable"
|Death 01
|[[File:Synth pain death 01.mp3]]
|-
|Death 02
|[[File:Synth pain death 02.mp3]]
|-
|Death 03
|[[File:Synth pain death 03.mp3]]
|-
|Death 04
|[[File:Synth pain death 04.mp3]]
|-
|Death 05
|[[File:Synth pain death 05.mp3]]
|-
|Death 06
|[[File:Synth pain death 06.mp3]]
|}
'''Audio plays when''' '''Pocket takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Synth pain low health warning.mp3]]
|-
|Warning 02
|[[File:Synth pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Synth pain low health warning 03.mp3]]
|-
|Warning 04
|[[File:Synth pain low health warning 04.mp3]]
|-
|Warning 05
|[[File:Synth pain low health warning 05.mp3]]
|-
|Warning 06
|[[File:Synth pain low health warning 06.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Synth pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Synth pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Synth pain akira laser 03.mp3]]
|}
{{Sounds navbox}}
[[Category:Pocket|S]]