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m I'm pretty sure their is supposed to be comma here (attempt number 3) Tags: Manual revert Visual edit Mobile edit Mobile web edit Advanced mobile edit |
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{{Infobox hero | {{Infobox hero | ||
| name = Pocket | | name = Pocket | ||
| weapon_name = The Black Sheep | |||
| art = Pocket full.png | | art = Pocket full.png | ||
| card = Pocket card.png | | card = Pocket card.png | ||
| summary = Infiltrates and disrupts the backline | | summary = Infiltrates and disrupts the backline | ||
| description = With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters. | | description = With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters. | ||
| dps = | |||
| bullet_damage = | | dps = {{#invoke:HeroData|get_hero_var|hero_synth|DPS|2}} | ||
| ammo = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_synth|BulletDamage|2}} | ||
| bullets_per_sec = | | ammo = {{#invoke:HeroData|get_hero_var|hero_synth|ClipSize|3}} | ||
| light_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_synth|RoundsPerSecond|3}} | ||
| heavy_melee = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_synth|LightMeleeDamage|3}} | ||
| max_health = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_synth|HeavyMeleeDamage|3}} | ||
| health_regen = 2 | | max_health = {{#invoke:HeroData|get_hero_var|hero_synth|MaxHealth|3}} | ||
| bullet_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_synth|BaseHealthRegen|2}} | ||
| spirit_resist = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_synth|BulletResist|2}} | ||
| move_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_synth|TechResist|2}} | ||
| sprint_speed = | | move_speed = {{#invoke:HeroData|get_hero_var|hero_synth|MaxMoveSpeed|2}} | ||
| stamina = 3 | | sprint_speed = {{#invoke:HeroData|get_hero_var|hero_synth|SprintSpeed|2}} | ||
| stamina = {{#invoke:HeroData|get_hero_var|hero_synth|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_synth|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_synth|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_synth|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_synth|BulletSpeed|3}} | |||
| increase1_value = 0.40 | | increase1_value = 0.40 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
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| increase3_value = 31 | | increase3_value = 31 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
}} | }} | ||