No edit summary
No edit summary
Line 1: Line 1:
{{Infobox hero
{{Infobox hero
| name = Pocket
| name = Pocket
| key = hero_synth
| weapon_name = The Black Sheep
| weapon_name = The Black Sheep
| art = Pocket full.png
| art = Pocket full.png
Line 6: Line 7:
| summary = Infiltrates and disrupts the backline
| summary = Infiltrates and disrupts the backline
| description = With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
| description = With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
| dps = {{#invoke:HeroData|get_hero_var|hero_synth|DPS|2}}
| bullet_damage = {{#invoke:HeroData|get_hero_var|hero_synth|BulletDamage|2}}
| ammo = {{#invoke:HeroData|get_hero_var|hero_synth|ClipSize|3}}
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_synth|RoundsPerSecond|3}}
| light_melee = {{#invoke:HeroData|get_hero_var|hero_synth|LightMeleeDamage|3}}
| heavy_melee = {{#invoke:HeroData|get_hero_var|hero_synth|HeavyMeleeDamage|3}}
| max_health = {{#invoke:HeroData|get_hero_var|hero_synth|MaxHealth|3}}
| health_regen = {{#invoke:HeroData|get_hero_var|hero_synth|BaseHealthRegen|2}}
| bullet_resist = {{#invoke:HeroData|get_hero_var|hero_synth|BulletResist|2}}
| spirit_resist = {{#invoke:HeroData|get_hero_var|hero_synth|TechResist|2}}
| move_speed = {{#invoke:HeroData|get_hero_var|hero_synth|MaxMoveSpeed|2}}
| sprint_speed = {{#invoke:HeroData|get_hero_var|hero_synth|SprintSpeed|2}}
| stamina = {{#invoke:HeroData|get_hero_var|hero_synth|Stamina|2}}
| range = {{#invoke:HeroData|get_hero_var|hero_synth|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_synth|FalloffEndRange|2}}m
| reload_time = {{#invoke:HeroData|get_hero_var|hero_synth|ReloadTime|3}}
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_synth|BulletSpeed|3}}


| increase1_value = 0.40
| increase1_value = 0.40