Point Blank: Difference between revisions

TheMilkMan (talk | contribs)
Switched to using new template
Wrap Infobox item into Default/Enhanced tabber (BOT)
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
<tabber>
Default=
{{Infobox item
{{Infobox item
| item_name            = Point Blank
| item_name            = Point Blank
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| component1_name      = Close Quarters
| component1_name      = Close Quarters
}}
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Point Blank
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]
| item_stat2          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MeleeResistPercent|prefix=+|suffix=|noicon=true}} [[Melee Resist]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_close_quarter_combat_desc}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|CloseRangeBonusWeaponPower|prefix=+|suffix=|noicon=true}} [[Weapon Damage]]
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|SlowPercent|prefix=|suffix=|minus=1|noicon=true}} [[Move Speed]] (Conditional)
| passive1_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|SlowDuration|prefix=|suffix=s|noicon=true}} [[Debuff]] Duration
| passive1_stat4      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|CloseRangeBonusDamageRange|prefix=|suffix=|noicon=true}} Close Range
| component1_name      = Close Quarters
}}
</tabber>
</div>


'''Point Blank''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Bonus Health]] and [[Melee Resist]]. Its passive increases the user's Weapon Damage while close to their target, and causes their bullets to apply Movement Slow.
'''Point Blank''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Bonus Health]] and [[Melee Resist]]. Its passive increases the user's Weapon Damage while close to their target, and causes their bullets to apply Movement Slow.