Powerups: Difference between revisions

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[[File:Powerups sandbox.png|thumb|Two Powerup stones in Sandbox mode|290x290px]]
[[File:Powerups sandbox.png|thumb|Two Powerup stones in Sandbox mode|290x290px]]
[[File:Powerup cooldown.png|thumb|Powerup duration icons (all 4 active at once)]]
[[File:Powerup cooldown.png|thumb|Powerup duration icons (all 4 active at once)]]
[[File:PowerupBuff.png|Minimap icon|frame]]
'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim.
'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 10 minutes and then every 5 minutes thereafter. They require a heavy melee to claim.


Powerups appear as a white circle symbol with a dot in the [[Minimap]].
== Overview ==
Powerups are displayed on the [[Minimap]] with unique icons indicating their type.


Powerups start weaker and grow stronger (from 10 minutes to 40 minutes). Exact values are the following:
Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following:
* [[Spirit Power|Casting]]:
** Starts at +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Spirit Power]] and +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|2|valueMin}}% [[Cooldown Reduction]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Spirit Power and +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|2|valueMax}}% Cooldown Reduction for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
* [[Weapon Damage|Gun]]:
** Starts at +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|1|valueMin}}% [[Fire Rate]] and +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|2|valueMin}}% [[Ammo]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|1|valueMax}}% Fire Rate and +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|2|valueMax}}% Ammo for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
* [[Movement]]:
** Starts at +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Stamina]], +{{#expr: {{MiscData|movement_powerup_pickup|Modifer|ModifierValues|2|valueMin}} * 0.0254 round 1 }}m/s [[Sprint Speed]], +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|4|valueMin}}% Stamina Regeneration Rate, and +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|3|valueMin}}% [[Ziplines|Zipline]] Speed for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Stamina, +{{#expr: {{MiscData|movement_powerup_pickup|Modifer|ModifierValues|2|valueMax}} * 0.0254 round 1 }}m/s Sprint Speed, +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|4|valueMax}}% Stamina Regeneration Rate and +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|3|valueMax}}% Zipline Speed for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
* [[Vitality|Survival]]:
** Starts at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Health|Bonus Health]] and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMin}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Bonus Health and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMax}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s


* Gun:
These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. When another player has the powerup, the icon is shown below their healthbar.
** Starts at +10% [[Fire Rate]] and +30% [[Ammo]] for 160s
** Ends at +30% Fire Rate and +60% Ammo for 160s
* Survival:
** Starts at +250 [[Health|Bonus Health]] and +1% [[Health Regen|Max Health Regen]] for 160s
** End at +700 Bonus Health and +1.5% Max Health Regen for 160s
* Casting:
** Starts at +20 [[Spirit Power]] and +15% Cooldown Reduction for 160s
** Ends at +40 Spirit Power and +25% Cooldown Reduction for 160s
* Movement:
** Starts at +1 [[Stamina]], +2m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost for 160s
** Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate and +80% Zipline Boost for 160s


These temporary stat increases do not appear in the in-game stats, but they are listed as active effects in the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count.
Powerups will be randomized at the 5 minute spawn, but at 10 minutes are guaranteed to spawn the other 2 buffs. (There might be an order to this, ie a bridge that spawns the gun buff at 5 minutes will always be a spirit buff at 10 minutes, unless the spirit buff was paired with the gun buff at 5 minutes.)
 
A player will lose their Powerup on [[death]]. It can also be removed by {{ItemIcon|Cursed Relic}}.


== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =
{{Update history table/row
| update = November 21, 2024
| changes =
[Misc Gameplay]
* Powerups now require a heavy melee to claim (art visuals updated)
* Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
* Gun Powerup:
* Previously was +20% Fire Rate and +40% Ammo for 160s.
* Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
* Survival Powerup:
* Previously was +400 Health and +1% Max Health Regen for 160s.
* Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
* Casting Powerup:
* Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
* Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
* Movement Powerup:
* Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
* Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
}}
{{Update history table/row
| update = September 26, 2024
| changes =
[General Changes]
* Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
}}
{{Update history table/row
| update = August 1, 2024
| changes =
[Misc Gameplay]
* Movement Powerup: Stamina regen increased from 20% to 30%
* Movement Powerup: Sprint speed increased from +2 to +3
* Movement Powerup: Zipline bonus increased from 30% to 50%
* Gun Powerup: Ammo increased from +30% to +40%
* Powerup durations increased from 150s to 160s
}}
{{Update history table/row
| update = July 18, 2024
| changes =
[Misc Gameplay]
* Powerup spawn locations moved to the bridges
* Powerup buff duration increased from 130s to 150s
}}
{{Update history table/row
| update = July 11, 2024
| changes =
[General Changes]
* Added new sound effects to picking up powerups and breakable drops
[Misc Gameplay]
* Powerup Bonus duration increased from 100s to 130s
* Movement powerup now grants +20% stamina regeneration
* Fixed Movement powerup not replenishing stamina on pickup
}}
{{Update history table/row
| update = July 4, 2024
| changes =
[Misc Gameplay]
* Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
** Gun: +30% Clip and +20% Fire Rate for 100s
** Survival: +400 Max HP and +1% HP Regen for 100s
** Casting: +20% Cooldown Reduction and +25 Spirit for 100s
** Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
* Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
}}
{{Update history table/row
| update = June 27, 2024
| changes =
[Misc Gameplay]
* Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
* At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
** Movement powerup duration increased from 30s to 50s
** Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
** Regeneration powerup duration increased from 25s to 45s
** Stamina powerup duration increased from 80s to 120s
** Cooldown powerup is unchanged
** Clip powerup is unchanged
}}
}}


{{Navbox gameplay}}
== Gallery ==
<gallery>
File:Powerup gun.png|Weapon minimap icon
File:Powerup movement.png|Movement minimap icon
File:Powerup spirit.png|Spirit minimap icon
File:Powerup survival.png|Survival minimap icon
</gallery>{{Navbox gameplay}}