Powerups: Difference between revisions

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Update history: Added may 8th changes
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Updated powerup stats
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[[File:Powerup cooldown.png|thumb|Powerup duration icons (all 4 active at once)]]
[[File:Powerup cooldown.png|thumb|Powerup duration icons (all 4 active at once)]]
[[File:PowerupBuff.png|Minimap icon|frame]]
[[File:PowerupBuff.png|Minimap icon|frame]]
'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 10 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim.
'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim.


Powerups appear as a white circle symbol with a center dot in the [[Minimap]].
Powerups are displayed on the [[Minimap]] with unique icons indicating their type.


Powerups start weaker and grow stronger (from 10 minutes to 40 minutes). Exact values are the following:
Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following:


* Gun:  
* Gun:  
** Starts at +10% [[Fire Rate]] and +30% [[Ammo]] for 160s
** Starts at +12% [[Fire Rate]] and +20% [[Ammo]] for 160s
** Ends at +30% Fire Rate and +60% Ammo for 160s
** Ends at +30% Fire Rate and +60% Ammo for 160s
* Survival:
* Survival:
** Starts at +250 [[Health|Bonus Health]] and +1% [[Health Regen|Max Health Regen]] for 160s
** Starts at +200 [[Health|Bonus Health]] and +0.5% [[Health Regen|Max Health Regen]] for 160s
** Ends at +700 Bonus Health and +1.5% Max Health Regen for 160s
** Ends at +700 Bonus Health and +1.5% Max Health Regen for 160s
* Casting:
* Casting:
** Starts at +20 [[Spirit Power]] and +15% Cooldown Reduction for 160s
** Starts at +15 [[Spirit Power]] and +12% Cooldown Reduction for 160s
** Ends at +40 Spirit Power and +25% Cooldown Reduction for 160s
** Ends at +40 Spirit Power and +25% Cooldown Reduction for 160s
* Movement:
* Movement:
** Starts at +1 [[Stamina]], +2m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost for 160s
** Starts at +1 [[Stamina]], +1.5m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost for 160s
** Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate and +80% Zipline Boost for 160s
** Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate and +80% Zipline Boost for 160s