Powerups: Difference between revisions

spawn mechanics/pattern
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Automated powerup numbers. Could probably be made into a template or something.
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<div style="display:none;">
{{#vardefine:pw_dur|{{#invoke:MiscData|get_misc_var|casting_powerup_pickup|Modifer|Duration}}}}
{{#vardefine:cast_sp_min|{{#invoke:MiscData|get_misc_var|casting_powerup_pickup|Modifer|ModifierValues|1|valueMin}}}}
{{#vardefine:cast_sp_max|{{#invoke:MiscData|get_misc_var|casting_powerup_pickup|Modifer|ModifierValues|1|valueMax}}}}
{{#vardefine:cast_cdr_min|{{#invoke:MiscData|get_misc_var|casting_powerup_pickup|Modifer|ModifierValues|2|valueMin}}}}
{{#vardefine:cast_cdr_max|{{#invoke:MiscData|get_misc_var|casting_powerup_pickup|Modifer|ModifierValues|2|valueMax}}}}
{{#vardefine:gun_fr_min|{{#invoke:MiscData|get_misc_var|gun_powerup_pickup|Modifer|ModifierValues|1|valueMin}}}}
{{#vardefine:gun_fr_max|{{#invoke:MiscData|get_misc_var|gun_powerup_pickup|Modifer|ModifierValues|1|valueMax}}}}
{{#vardefine:gun_ammo_min|{{#invoke:MiscData|get_misc_var|gun_powerup_pickup|Modifer|ModifierValues|2|valueMin}}}}
{{#vardefine:gun_ammo_max|{{#invoke:MiscData|get_misc_var|gun_powerup_pickup|Modifer|ModifierValues|2|valueMax}}}}
{{#vardefine:mov_stam_min|{{#invoke:MiscData|get_misc_var|movement_powerup_pickup|Modifer|ModifierValues|1|valueMin}}}}
{{#vardefine:mov_stam_max|{{#invoke:MiscData|get_misc_var|movement_powerup_pickup|Modifer|ModifierValues|1|valueMax}}}}
{{#vardefine:mov_sprint_raw_min|{{#invoke:MiscData|get_misc_var|movement_powerup_pickup|Modifer|ModifierValues|2|valueMin}}}}
{{#vardefine:mov_sprint_raw_max|{{#invoke:MiscData|get_misc_var|movement_powerup_pickup|Modifer|ModifierValues|2|valueMax}}}}
{{#vardefine:mov_zip_min|{{#invoke:MiscData|get_misc_var|movement_powerup_pickup|Modifer|ModifierValues|3|valueMin}}}}
{{#vardefine:mov_zip_max|{{#invoke:MiscData|get_misc_var|movement_powerup_pickup|Modifer|ModifierValues|3|valueMax}}}}
{{#vardefine:mov_regen_min|{{#invoke:MiscData|get_misc_var|movement_powerup_pickup|Modifer|ModifierValues|4|valueMin}}}}
{{#vardefine:mov_regen_max|{{#invoke:MiscData|get_misc_var|movement_powerup_pickup|Modifer|ModifierValues|4|valueMax}}}}
{{#vardefine:mov_sprint_min|{{#expr: {{#var:mov_sprint_raw_min}} * 0.0254 round 1 }}}}
{{#vardefine:mov_sprint_max|{{#expr: {{#var:mov_sprint_raw_max}} * 0.0254 round 1 }}}}
{{#vardefine:surv_hp_min|{{#invoke:MiscData|get_misc_var|survival_powerup_pickup|Modifer|ModifierValues|1|valueMin}}}}
{{#vardefine:surv_hp_max|{{#invoke:MiscData|get_misc_var|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}}}}
{{#vardefine:surv_regen_min|{{#invoke:MiscData|get_misc_var|survival_powerup_pickup|Modifer|ModifierValues|2|valueMin}}}}
{{#vardefine:surv_regen_max|{{#invoke:MiscData|get_misc_var|survival_powerup_pickup|Modifer|ModifierValues|2|valueMax}}}}
</div>
[[File:Powerups sandbox.png|thumb|Two Powerup stones in Sandbox mode|290x290px]]
[[File:Powerups sandbox.png|thumb|Two Powerup stones in Sandbox mode|290x290px]]
[[File:Powerup cooldown.png|thumb|Powerup duration icons (all 4 active at once)]]
[[File:Powerup cooldown.png|thumb|Powerup duration icons (all 4 active at once)]]
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Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following:
Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following:
* Casting:
* Casting:
** Starts at +15 [[Spirit Power]] and +12% [[Cooldown Reduction]] for 160s
** Starts at +{{#var:cast_sp_min}} [[Spirit Power]] and +{{#var:cast_cdr_min}}% [[Cooldown Reduction]] for {{#var:pw_dur}}s
** Ends at +65 Spirit Power and +20% Cooldown Reduction for 160s
** Ends at +{{#var:cast_sp_max}} Spirit Power and +{{#var:cast_cdr_max}}% Cooldown Reduction for {{#var:pw_dur}}s
* Gun:  
* Gun:  
** Starts at +12% [[Fire Rate]] and +35% [[Ammo]] for 160s
** Starts at +{{#var:gun_fr_min}}% [[Fire Rate]] and +{{#var:gun_ammo_min}}% [[Ammo]] for {{#var:pw_dur}}s
** Ends at +35% Fire Rate and +70% Ammo for 160s
** Ends at +{{#var:gun_fr_max}}% Fire Rate and +{{#var:gun_ammo_max}}% Ammo for {{#var:pw_dur}}s
* Movement:
* Movement:
** Starts at +2 [[Stamina]], +1.5m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% [[Ziplines|Zipline]] Speed for 160s
** Starts at +{{#var:mov_stam_min}} [[Stamina]], +{{#var:mov_sprint_min}}m/s [[Sprint Speed]], +{{#var:mov_regen_min}}% Stamina Regeneration Rate, and +{{#var:mov_zip_min}}% [[Ziplines|Zipline]] Speed for {{#var:pw_dur}}s
** Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate and +80% Zipline Speed for 160s
** Ends at +{{#var:mov_stam_max}} Stamina, +{{#var:mov_sprint_max}}m/s Sprint Speed, +{{#var:mov_regen_max}}% Stamina Regeneration Rate and +{{#var:mov_zip_max}}% Zipline Speed for {{#var:pw_dur}}s
* Survival:
* Survival:
** Starts at +200 [[Health|Bonus Health]] and +4 (fixed) [[Health Regen]] for 160s
** Starts at +{{#var:surv_hp_min}} [[Health|Bonus Health]] and +{{#var:surv_regen_min}} (fixed) [[Health Regen]] for {{#var:pw_dur}}s
** Ends at +700 Bonus Health and +40 (fixed) [[Health Regen]] for 160s
** Ends at +{{#var:surv_hp_max}} Bonus Health and +{{#var:surv_regen_max}} (fixed) [[Health Regen]] for {{#var:pw_dur}}s


These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. When another player has the powerup, the icon is shown below their healthbar.
These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. When another player has the powerup, the icon is shown below their healthbar.