Powerups: Difference between revisions

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Updated powerup stats
moved update history, added gallery with new icons
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[[File:Powerups sandbox.png|thumb|Two Powerup stones in Sandbox mode|290x290px]]
[[File:Powerups sandbox.png|thumb|Two Powerup stones in Sandbox mode|290x290px]]
[[File:Powerup cooldown.png|thumb|Powerup duration icons (all 4 active at once)]]
[[File:Powerup cooldown.png|thumb|Powerup duration icons (all 4 active at once)]]
[[File:PowerupBuff.png|Minimap icon|frame]]
'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim.
'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim.


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== Update history ==
== Update history ==
{{Update history table
{{Main|Powerup/Update history|l1=Update history}}{{Update history}}
| contents =
{{Update history table/row
| update = May 8, 2025
| changes =
* Minimap now shows what kind of powerup is spawned.
* Powerup Gun: Min Fire Rate reduced from 15% to 12%.
* Powerup Gun: Min Ammo reduced from 30% to 20%.
* Powerup Survival: Min Health reduced from 250 to 200.
* Powerup Survival: Min regen reduced from 0.75% to 0.5%.
* Powerup Caster: Min Spirit Power reduced from 20 to 15.
* Powerup Caster: Min CD Reduction reduced from 15% to 12%.
* Powerup Movement: Min Sprint reduced from 2m to 1.5m.
* Powerups now start scaling up from 5 min rather than from 10 min.
}}
{{Update history table/row
| update = February 25, 2025
| changes =
[Map Rework]
* The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.


}}
== Gallery ==
{{Update history table/row
<gallery>
| update = November 21, 2024
File:Powerup gun.png|Weapon minimap icon
| changes =  
File:Powerup movement.png|Movement minimap icon
[Misc Gameplay]
File:Powerup spirit.png|Spirit minimap icon
* Powerups now require a heavy melee to claim (art visuals updated)
File:Powerup survival.png|Survival minimap icon
* Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
</gallery>{{Navbox gameplay}}
* Gun Powerup:
* Previously was +20% Fire Rate and +40% Ammo for 160s.
* Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
* Survival Powerup:
* Previously was +400 Health and +1% Max Health Regen for 160s.
* Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
* Casting Powerup:
* Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
* Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
* Movement Powerup:
* Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
* Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
}}
{{Update history table/row
| update = September 26, 2024
| changes =
[General Changes]
* Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
}}
{{Update history table/row
| update = August 1, 2024
| changes =
[Misc Gameplay]
* Movement Powerup: Stamina regen increased from 20% to 30%
* Movement Powerup: Sprint speed increased from +2 to +3
* Movement Powerup: Zipline bonus increased from 30% to 50%
* Gun Powerup: Ammo increased from +30% to +40%
* Powerup durations increased from 150s to 160s
}}
{{Update history table/row
| update = July 18, 2024
| changes =
[Misc Gameplay]
* Powerup spawn locations moved to the bridges
* Powerup buff duration increased from 130s to 150s
}}
{{Update history table/row
| update = July 11, 2024
| changes =
[General Changes]
* Added new sound effects to picking up powerups and breakable drops
[Misc Gameplay]
* Powerup Bonus duration increased from 100s to 130s
* Movement powerup now grants +20% stamina regeneration
* Fixed Movement powerup not replenishing stamina on pickup
}}
{{Update history table/row
| update = July 4, 2024
| changes =
[Misc Gameplay]
* Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
** Gun: +30% Clip and +20% Fire Rate for 100s
** Survival: +400 Max HP and +1% HP Regen for 100s
** Casting: +20% Cooldown Reduction and +25 Spirit for 100s
** Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
* Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
}}
{{Update history table/row
| update = June 27, 2024
| changes =
[Misc Gameplay]
* Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
* At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
** Movement powerup duration increased from 30s to 50s
** Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
** Regeneration powerup duration increased from 25s to 45s
** Stamina powerup duration increased from 80s to 120s
** Cooldown powerup is unchanged
** Clip powerup is unchanged
}}
}}
 
{{Navbox gameplay}}