Pure Damage: Difference between revisions

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[[File:True damage.png|thumb|235x235px|Pure Damage from Venator's Ira Domini (grey bar only)]]
[[File:True damage.png|thumb|235x235px|Pure Damage from Venator's Ira Domini (gray bar only)]]
'''Pure Damage''' is a damage type from [[Ability|Abilities]] and [[Item|Items]] that isn't considered [[Spirit Damage|Spirit]] or [[Weapon Damage]], and thus cannot be mitigated by [[Damage Resistance]] or [[Damage Barrier|Barriers]].
'''Pure Damage''' is a damage type from [[Ability|Abilities]] and [[Item|Items]] that isn't considered [[Spirit Damage|Spirit]], [[Weapon Damage|Weapon]], or [[Melee Damage]], and thus cannot be mitigated by [[Damage Resistance]] or [[Damage Barrier|Barriers]].


== Overview ==
Pure Damage appears as white numbers, and a grey bar in the damage report tab.
Pure Damage appears as white numbers, and a grey bar in the damage report tab.


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Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once.
Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once.
Only effects that make the player [[Status Effects#Invincibility|Invincible]] can block Pure Damage. However, {{ItemIcon|Plated Armor}} has a chance to deflect {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} stakes.
{{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{AbilityIcon|Gutshot}} (T3) are '''Blessed''', a unique modifier of Pure Damage that can also execute enemies under {{DataProp|Ira Domini|ExecuteThreshold}}% health.


== List of Pure Damage Abilities ==
== List of Pure Damage Abilities ==
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|{{PageRef|Lady Geist}}
|{{PageRef|Lady Geist}}
|{{AbilityIcon|Soul Exchange}}
|{{AbilityIcon|Soul Exchange}}
|
|-
|{{PageRef|Mirage}}
|{{AbilityIcon|Fire Scarabs}}
|
|
|-
|-
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|{{PageRef|Venator}}
|{{PageRef|Venator}}
|{{AbilityIcon|Gutshot}}
|{{AbilityIcon|Gutshot}}
|T3 upgrade
|T3 upgrade Blessed melee only (can also execute)
|-
|-
|{{PageRef|Venator}}
|{{PageRef|Venator}}
|{{AbilityIcon|Ira Domini}}
|{{AbilityIcon|Ira Domini}}
|While Blessed only
|While Blessed only (can also execute)
|-
|{{PageRef|Victor}}
|{{AbilityIcon|Jumpstart}}
|
|-
|{{PageRef|Victor}}
|{{AbilityIcon|Aura of Suffering}}
|Self Damage only
|}
|}


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!Category
!Category
!Notes
!Notes
|-
|{{ItemIcon|Blood Tribute}}
|{{Souls|{{#invoke:ItemData|get_cost|Blood Tribute}}}}
|{{ItemType|Weapon|{{#invoke:ItemData|get_type|Blood Tribute}}}}
|Self Damage part
|-
|-
|{{ItemIcon|Siphon Bullets}}
|{{ItemIcon|Siphon Bullets}}
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== Notes ==
== Notes ==


* Pure Damage was added in the [[Update:August 18, 2025|August 18, 2025 Update]]. Before this, the abilities and items listed dealt Spirit Damage instead.
* Pure Damage does not trigger {{ItemIcon|Mystic Reverb}}. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb.
* Pure Damage was added in the [[Six New Heroes]] update. Before this, the abilities and items listed dealt Spirit Damage instead.
** Their behavior was similar, bypassing resistances, however some interactions were different, for example {{PageRef|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} worked with {{ItemIcon|Mystic Reverb}}.
 
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