Pure Damage: Difference between revisions

more info on Venator
 
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[[File:True damage.png|thumb|235x235px|Pure Damage from Venator's Ira Domini (grey bar only)]]
[[File:True damage.png|thumb|235x235px|Pure Damage from Venator's Ira Domini (gray bar only)]]
'''Pure Damage''' is a damage type from [[Ability|Abilities]] and [[Item|Items]] that isn't considered [[Spirit Damage|Spirit]], [[Weapon Damage|Weapon]], or [[Melee Damage]], and thus cannot be mitigated by [[Damage Resistance]] or [[Damage Barrier|Barriers]].
'''Pure Damage''' is a damage type from [[Ability|Abilities]] and [[Item|Items]] that isn't considered [[Spirit Damage|Spirit]], [[Weapon Damage|Weapon]], or [[Melee Damage]], and thus cannot be mitigated by [[Damage Resistance]] or [[Damage Barrier|Barriers]].


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Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once.
Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once.


Only effects that make the player [[Status Effects#Invincible|Invincible]] can block Pure Damage.
Only effects that make the player [[Status Effects#Invincibility|Invincible]] can block Pure Damage. However, {{ItemIcon|Plated Armor}} has a chance to deflect {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} stakes.


{{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{AbilityIcon|Gutshot}} (T3) are '''Blessed''', a unique modifier of Pure Damage that can also execute enemies under {{DataProp|Ira Domini|ExecuteThreshold}}% health.
{{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{AbilityIcon|Gutshot}} (T3) are '''Blessed''', a unique modifier of Pure Damage that can also execute enemies under {{DataProp|Ira Domini|ExecuteThreshold}}% health.