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Removed Mirage's Fire Scarabs from list of Pure Damage abilities |
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[[File:True damage.png|thumb|235x235px|Pure Damage from Venator's Ira Domini ( | [[File:True damage.png|thumb|235x235px|Pure Damage from Venator's Ira Domini (gray bar only)]] | ||
'''Pure Damage''' is a damage type from [[Ability|Abilities]] and [[Item|Items]] that isn't considered [[Spirit Damage|Spirit]] or [[ | '''Pure Damage''' is a damage type from [[Ability|Abilities]] and [[Item|Items]] that isn't considered [[Spirit Damage|Spirit]], [[Weapon Damage|Weapon]], or [[Melee Damage]], and thus cannot be mitigated by [[Damage Resistance]] or [[Damage Barrier|Barriers]]. | ||
== Overview == | |||
Pure Damage appears as white numbers, and a grey bar in the damage report tab. | Pure Damage appears as white numbers, and a grey bar in the damage report tab. | ||
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Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once. | Some abilities or items show as Pure Damage (white numbers), however they are a post damage mitigation [[Damage Amplification|damage amp]], therefore the damage is already reduced once. | ||
Only effects that make the player [[Status Effects#Invincibility|Invincible]] can block Pure Damage. However, {{ItemIcon|Plated Armor}} has a chance to deflect {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} stakes. | |||
{{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{AbilityIcon|Gutshot}} (T3) are '''Blessed''', a unique modifier of Pure Damage that can also execute enemies under {{DataProp|Ira Domini|ExecuteThreshold}}% health. | |||
== List of Pure Damage Abilities == | == List of Pure Damage Abilities == | ||
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|{{PageRef|Venator}} | |{{PageRef|Venator}} | ||
|{{AbilityIcon|Gutshot}} | |{{AbilityIcon|Gutshot}} | ||
|T3 upgrade | |T3 upgrade Blessed melee only (can also execute) | ||
|- | |- | ||
|{{PageRef|Venator}} | |{{PageRef|Venator}} | ||
|{{AbilityIcon|Ira Domini}} | |{{AbilityIcon|Ira Domini}} | ||
|While Blessed only | |While Blessed only (can also execute) | ||
|- | |- | ||
|{{PageRef|Victor}} | |{{PageRef|Victor}} | ||
|{{AbilityIcon|Jumpstart}} | |{{AbilityIcon|Jumpstart}} | ||
| | | | ||
|- | |- | ||
|{{PageRef|Victor}} | |{{PageRef|Victor}} | ||
|{{AbilityIcon|Aura of Suffering}} | |{{AbilityIcon|Aura of Suffering}} | ||
|Self Damage | |Self Damage only | ||
|} | |} | ||
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== Notes == | == Notes == | ||
* Pure Damage was added in the [[ | * Pure Damage does not trigger {{ItemIcon|Mystic Reverb}}. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb. | ||
** Their behavior was similar, bypassing resistances, however some interactions were different, for example {{PageRef|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} worked with {{ItemIcon|Mystic Reverb}} | * Pure Damage was added in the [[Six New Heroes]] update. Before this, the abilities and items listed dealt Spirit Damage instead. | ||
** Their behavior was similar, bypassing resistances, however some interactions were different, for example {{PageRef|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} worked with {{ItemIcon|Mystic Reverb}}. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Stats]] | [[Category:Stats]] | ||