Quicksilver Reload: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) chargeup time |
No edit summary |
||
| (24 intermediate revisions by 12 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox item | {{Infobox item/auto|Quicksilver Reload| sound1 = quicksilver proc 01.mp3}} | ||
| | |||
| | |||
}} | |||
{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== Notes == | == Notes == | ||
* Quicksilver Reload's bonus [[Spirit Damage]] will only trigger when the [[imbue]]d ability | * Quicksilver Reload is a [[Charge-Up]] item, thus not affected by [[Cooldown Reduction]]. | ||
* Abilities that do not deal | * Quicksilver Reload's bonus [[Spirit Damage]] will only trigger when the [[imbue]]d ability first deals [[Weapon Damage]] or Spirit Damage to the target. If the initial damage is reduced to 0 (rounded down) or only deals [[Pure Damage]] (i.e. {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}), Quicksilver Reload's bonus [[Spirit Damage]] is not applied. | ||
* The passive buff has a fixed duration and is '''not''' affected by cooldown reduction. | * Abilities that do not deal damage still trigger the instant reload and bonus [[Fire Rate]] effects. | ||
* The passive buff has a fixed duration of 12 seconds and is '''not''' affected by cooldown reduction. | |||
== Notable Interactions == | == Notable Interactions == | ||
Heroes with long | Heroes with a long [[Reload Time]] and/or quick-charging or multi-charge abilities can make good usage of Quicksilver: | ||
* {{HeroIcon|McGinnis}} with multiple | * {{HeroIcon|McGinnis}} with multiple {{AbilityIcon|Mini Turret}} charges | ||
* {{HeroIcon|Infernus}} with multiple | * {{HeroIcon|Infernus}} with multiple {{AbilityIcon|Napalm}} charges | ||
* {{HeroIcon| | * {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} heals a percentage of damage dealt and otherwise struggles to scale its damage early | ||
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after | *{{HeroIcon|Wraith|}} can repetitively fuel her firing duration with consistent use of {{AbilityIcon|Card Trick}} to extend her magazine and generate more Cards | ||
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after its T2 upgrade | |||
* {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a percentage of damage dealt | |||
* {{HeroIcon|Warden|Warden's}} {{AbilityIcon|Alchemical Flask}} can help Warden avoid his long [[Reload Time]] | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
| Line 41: | Line 27: | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*"Quicksilver" is an alternate/archaic name for the element [http://en.wikipedia.org/wiki/Mercury_(element) mercury], a metal most characterized by being the only metallic element to stay in a liquid state at room temperature. | |||
**The fluidity and "speed" of quicksilver compared to other metals is how it got its other name, in reference to the [https://en.wikipedia.org/wiki/Mercury_(planet) fastest planet] which was named after the Roman god Mercury, and is reflected by Quicksilver Reload's increased speed and fluidity of the player's magazine. | |||
**The mercury connections continue with {{ItemIcon|Mercurial Magnum}}, as the word "mercurial" is derived from the word mercury. | |||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||