Quicksilver Reload: Difference between revisions

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Created page with "'''Quicksilver Reload''' is a Spirit item purchasable at the shop for 1250 souls. As a 1250 souls Spirit item it grants +8 Spirit Power. It's passive grants: "Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip." * 50 Spirit Damage * 15% Fire Rate Bonus * Max Frequency: 12s '''Quicksilver Reload''' in addition grants the following: * +10% Relo..."
 
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'''Quicksilver Reload''' is a [[Spirit item]] purchasable at the [[shop]] for 1250 [[souls]].
{{Infobox item/auto|Quicksilver Reload| sound1 = quicksilver proc 01.mp3}}


As a 1250 [[souls]] Spirit item it grants +8 [[Spirit Power]].
{{ItemSummary|{{#var:item_key_or_en}}}}


It's passive grants:
== Notes ==
"Imbue an ability with bonus [[Spirit Damage]] on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip."
* Quicksilver Reload is a [[Charge-Up]] item, thus not affected by [[Cooldown Reduction]].
* 50 [[Spirit Damage]]
* Quicksilver Reload's bonus [[Spirit Damage]] will only trigger when the [[imbue]]d ability first deals [[Weapon Damage]] or Spirit Damage to the target. If the initial damage is reduced to 0 (rounded down) or only deals [[Pure Damage]] (i.e. {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}), Quicksilver Reload's bonus [[Spirit Damage]] is not applied.
* 15% Fire Rate Bonus
* Abilities that do not deal damage still trigger the instant reload and bonus [[Fire Rate]] effects.
* Max Frequency: 12s
* The passive buff has a fixed duration of 12 seconds and is '''not''' affected by cooldown reduction.


'''Quicksilver Reload''' in addition grants the following:
== Notable Interactions ==
* +10% Reload Time
Heroes with a long [[Reload Time]] and/or quick-charging or multi-charge abilities can make good usage of Quicksilver:
* {{HeroIcon|McGinnis}} with multiple {{AbilityIcon|Mini Turret}} charges
* {{HeroIcon|Infernus}} with multiple {{AbilityIcon|Napalm}} charges
* {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} heals a percentage of damage dealt and otherwise struggles to scale its damage early
*{{HeroIcon|Wraith|}} can repetitively fuel her firing duration with consistent use of {{AbilityIcon|Card Trick}} to extend her magazine and generate more Cards
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after its T2 upgrade
* {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a percentage of damage dealt
* {{HeroIcon|Warden|Warden's}} {{AbilityIcon|Alchemical Flask}} can help Warden avoid his long [[Reload Time]]
 
== Update history ==
{{Update history}}
 
== Gallery ==
<gallery>
Item - Quicksilver Reload - Passive.gif|{{HeroIcon|Infernus}} triggering Quicksilver Reload when casting Catalyst to instantly reload and deal bonus damage to {{HeroIcon|Seven}}.
</gallery>
 
==Trivia==
*"Quicksilver" is an alternate/archaic name for the element [http://en.wikipedia.org/wiki/Mercury_(element) mercury], a metal most characterized by being the only metallic element to stay in a liquid state at room temperature.
**The fluidity and "speed" of quicksilver compared to other metals is how it got its other name, in reference to the [https://en.wikipedia.org/wiki/Mercury_(planet) fastest planet] which was named after the Roman god Mercury, and is reflected by Quicksilver Reload's increased speed and fluidity of the player's magazine.
**The mercury connections continue with {{ItemIcon|Mercurial Magnum}}, as the word "mercurial" is derived from the word mercury.
 
== Navigation ==
{{Item Navbox}}