Quicksilver Reload: Difference between revisions

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== Notable Interactions ==
== Notable Interactions ==
Heroes with long reload times and quick-charging or multi-charge abilities can make good usage of Quicksilver:
Heroes with a long [[Reload Time]] and/or quick-charging or multi-charge abilities can make good usage of Quicksilver:
* {{HeroIcon|McGinnis}} with multiple {{AbilityIcon|Mini Turret}} charges
* {{HeroIcon|McGinnis}} with multiple {{AbilityIcon|Mini Turret}} charges
* {{HeroIcon|Infernus}} with multiple {{AbilityIcon|Napalm}} charges
* {{HeroIcon|Infernus}} with multiple {{AbilityIcon|Napalm}} charges
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* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after its T2 upgrade
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after its T2 upgrade
* {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a percentage of damage dealt
* {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a percentage of damage dealt
* {{HeroIcon|Warden|Warden's}} {{AbilityIcon|Alchemical Flask}} can help Warden avoid his long [[Reload Time]]


== Update history ==
== Update history ==