Quicksilver Reload: Difference between revisions

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== Notable Interactions ==
== Notable Interactions ==
Heroes with long reload times and quick-charging or multi-charge abilities can make good usage of Quicksilver:
Heroes with long reload times and quick-charging or multi-charge abilities can make good usage of Quicksilver:
* {{HeroIcon|McGinnis}} with multiple turret charges
* {{HeroIcon|McGinnis}} with multiple {{AbilityIcon|Mini Turret}} charges
* {{HeroIcon|Infernus}} with multiple Napalm charges
* {{HeroIcon|Infernus}} with multiple {{AbilityIcon|Napalm}} charges
* {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} heals a percentage of damage dealt and otherwise struggles to scale its damage early
* {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} heals a percentage of damage dealt and otherwise struggles to scale its damage early
*{{HeroIcon|Wraith|}} can repetitively fuel her firing duration with consistent use of {{AbilityIcon|Card Trick}} to extend her magazine and generate more Cards
*{{HeroIcon|Wraith|}} can repetitively fuel her firing duration with consistent use of {{AbilityIcon|Card Trick}} to extend her magazine and generate more Cards
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after second upgrade
* {{HeroIcon|Vindicta|Vindicta's}} {{AbilityIcon|Crow Familiar}} has a short cooldown after its T2 upgrade
* {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a percent of damage dealt
* {{HeroIcon|Mo & Krill}} {{AbilityIcon|Scorn}} has a short cooldown and heals a percentage of damage dealt


== Update history ==
== Update history ==