Quicksilver Reload: Difference between revisionsGive feedback
m Fix infobox component |
Gammaton32 (talk | contribs) chargeup time |
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| has_active1 = false | | has_active1 = false | ||
| passive1_description = [[Imbue]] an ability with bonus [[Spirit Damage]] on the first hit. When the ability is used, your weapon is '''reloaded''' and has a '''Fire Rate''' bonus for that clip.<br>Only activates when Ammo is not full. | | passive1_description = [[Imbue]] an ability with bonus [[Spirit Damage]] on the first hit. When the ability is used, your weapon is '''reloaded''' and has a '''Fire Rate''' bonus for that clip.<br>Only activates when Ammo is not full. | ||
| passive1_chargeup = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityChargeUpTime}}s | |||
| passive1_stat1 = 65 Damage | | passive1_stat1 = 65 Damage | ||
| passive1_stat2 = 15% [[Fire Rate|Fire Rate Bonus]] (Conditional) | | passive1_stat2 = 15% [[Fire Rate|Fire Rate Bonus]] (Conditional) | ||