Quicksilver Reload: Difference between revisions

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m Fix infobox component
chargeup time
Line 11: Line 11:
| has_active1 = false
| has_active1 = false
| passive1_description = [[Imbue]] an ability with bonus [[Spirit Damage]] on the first hit. When the ability is used, your weapon is '''reloaded''' and has a '''Fire Rate''' bonus for that clip.<br>Only activates when Ammo is not full.
| passive1_description = [[Imbue]] an ability with bonus [[Spirit Damage]] on the first hit. When the ability is used, your weapon is '''reloaded''' and has a '''Fire Rate''' bonus for that clip.<br>Only activates when Ammo is not full.
| passive1_chargeup = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityChargeUpTime}}s
| passive1_stat1 = 65 Damage
| passive1_stat1 = 65 Damage
| passive1_stat2 = 15% [[Fire Rate|Fire Rate Bonus]] (Conditional)
| passive1_stat2 = 15% [[Fire Rate|Fire Rate Bonus]] (Conditional)