Reactive Barrier: Difference between revisions

Bot: Replace tabber with {{Infobox item/auto}}
Line 1: Line 1:
<tabber>
{{Infobox item/auto|Reactive Barrier}}
Default=
{{Infobox item
| item_name            = Reactive Barrier
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_vex_barrier_desc}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|VexBarrierCombatBarrier}} [[Damage Barrier|Barrier]] (Conditional)
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Reactive Barrier
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|TechResist|prefix=+|suffix=|noicon=true}} [[Spirit Resist]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_vex_barrier_desc}}
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|VexBarrierCombatBarrier|prefix=|suffix=|noicon=true}} [[Damage Barrier|Barrier]] (Conditional)
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityDuration|prefix=|suffix=s|noicon=true}} Duration
}}
</tabber>


'''Reactive Barrier''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that automatically deploys a temporary [[Barrier]] when you are [[Crowd Control|movement locked]], [[Crowd Control#Stun|stunned]], [[Crowd Control|chained]], [[Crowd Control|immobilized]], or [[Crowd Control#Sleep|slept]].
'''Reactive Barrier''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that automatically deploys a temporary [[Barrier]] when you are [[Crowd Control|movement locked]], [[Crowd Control#Stun|stunned]], [[Crowd Control|chained]], [[Crowd Control|immobilized]], or [[Crowd Control#Sleep|slept]].