Rebuttal: Difference between revisionsGive feedback
Fixed melee damage stat to now used Bonus damage stat. |
Added melee resist |
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| has_iscomponentof2 = false | | has_iscomponentof2 = false | ||
| item_stat1 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ParryCooldownReduction}}s [[Parry]] Cooldown | | item_stat1 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ParryCooldownReduction}}s [[Parry]] Cooldown | ||
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeResistPercent}} [[Melee Resist]] | ||
| item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_rebuttal_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_melee_rebuttal_desc}} | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusDamagePercent}} Bonus Damage (Conditional) | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusDamagePercent}} Bonus Damage (Conditional) | ||