Rebuttal: Difference between revisions

LVL (talk | contribs)
Fixed melee damage stat to now used Bonus damage stat.
LVL (talk | contribs)
Added melee resist
Line 8: Line 8:
| has_iscomponentof2 = false
| has_iscomponentof2 = false
| item_stat1 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ParryCooldownReduction}}s [[Parry]] Cooldown
| item_stat1 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ParryCooldownReduction}}s [[Parry]] Cooldown
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeResistPercent}} [[Melee Resist]]
| item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_rebuttal_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_rebuttal_desc}}
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusDamagePercent}} Bonus Damage (Conditional)
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusDamagePercent}} Bonus Damage (Conditional)