Recharging Rush: Difference between revisionsGive feedback
TheMilkMan (talk | contribs) Updated formatting and switched to using new template |
Wrap Infobox item into Default/Enhanced tabber (BOT) |
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;"> | |||
<tabber> | |||
Default= | |||
{{Infobox item | {{Infobox item | ||
| item_name = Recharging Rush | | item_name = Recharging Rush | ||
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| passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|DamageWindow}}s Time Frame | | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|DamageWindow}}s Time Frame | ||
}} | }} | ||
|-| | |||
Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Recharging Rush | |||
| item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusClipSizePercent|prefix=+|suffix=|noicon=true}} [[Ammo|Max Ammo]] | |||
| item_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_rechargingbullets_desc}} | |||
| passive1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s | |||
| passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamageThreshold|prefix=|suffix=|noicon=true}} Damage Threshold | |||
| passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamageWindow|prefix=|suffix=s|noicon=true}} Time Frame | |||
}} | |||
</tabber> | |||
</div> | |||
'''Recharging Rush''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]]. | '''Recharging Rush''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]]. | ||