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When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon. | When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon. | ||
The buff allows each player to revive in place of their death after | The buff allows each player to revive with '''{{NpcData|citadel_item_pickup_rejuv|RespawnLifePercent}}%''' of their health in the place of their death after '''{{NpcData|citadel_item_pickup_rejuv|RespawnDelay}}''' seconds. Upon death, the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits. When all credits are used, the buff is removed from all team members. | ||
While active, the buff increases [[Health]], [[Fire Rate]], and [[Spirit Damage]]: | While active, the buff increases [[Health]], [[Fire Rate]], and [[Spirit Damage]]: | ||
=== Buff values === | === Buff values === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Source !! Buff Strength | ! Source !! Buff Strength | ||
|- | |- | ||
| [[Hero]] Fire Rate || +{{ | | [[Hero]] Fire Rate || +{{NpcData|citadel_item_pickup_rejuv|BonusFireRate}}% | ||
|- | |- | ||
| [[Hero]] Maximum Health || +{{ | | [[Hero]] Maximum Health || +{{NpcData|citadel_item_pickup_rejuv|BonusMaxHealth}}% | ||
|- | |- | ||
| [[Hero]] Spirit Damage || +{{ | | [[Hero]] Spirit Damage || +{{NpcData|citadel_item_pickup_rejuv|BonusSpiritDamage}}% | ||
|} | |} | ||